#include "stdafx.h" #include "CharacterStructure.h" CharacterStatus::CharacterStatus() : m_nSTR(0), m_nDEX(0), m_nCON(0), m_nINT(0), m_nWIS(0) { } CharacterStatus::CharacterStatus(CHAR_INFOST& characterDBData) : m_nSTR(characterDBData.STR), m_nDEX(characterDBData.DEX), m_nCON(characterDBData.CON), m_nINT(characterDBData.INT), m_nWIS(characterDBData.WIS) { } void CharacterStatus::Init(CHAR_INFOST& characterDBData) { m_nSTR = characterDBData.STR; m_nDEX = characterDBData.DEX; m_nCON = characterDBData.CON; m_nINT = characterDBData.INT; m_nWIS = characterDBData.WIS; } CharacterFightInfo::CharacterFightInfo() : m_pDuelOpponent(NULL), m_cResult(0) { }