// HumanTrade.h: interface for the CHumanTrade class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_) #define AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" #include "Creature\NPC\NPCList.h" #include #include "ItemInstance.h" // Added by ClassView using namespace std; class CHumanTrade : public CGUIWindow { public: CItemInstance *m_lpBuyItem; unsigned long m_dwBuyResult; unsigned long m_dwSellResult; void InitTradeWindow(LPNPCNode lpNpcNode); unsigned long m_dwKindTitle; unsigned long m_dwTradeTab; unsigned long m_dwItemNumber; BOOL m_bBalckMarket; void DeleteTradeItem(void); vector m_lstTradeItem; void InitTrade(unsigned long dwNPCID); CHumanTrade(); ~CHumanTrade(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_)