// ScatterParticle.h: interface for the CScatterParticle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_) #define AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Particle.h" class CScatterParticle : public CParticle { bool m_bGravity; public: void Create(vector3 vecPos); void SetGravity(bool bGravity){m_bGravity=bGravity;}; bool Update(float fUpdateTime); CScatterParticle(); virtual ~CScatterParticle(); }; #endif // !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)