// SectorPlant.h: interface for the CSectorPlant class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_) #define AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "List.h" #include "3DMath.h" class CSectorPlantMap { public: int m_IndexX,m_IndexY; //List m_vecPlantPos; List m_PlantPosX; List m_PlantPosZ; List m_PlantKind; CSectorPlantMap(); virtual ~CSectorPlantMap(); }; #endif // !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)