#ifndef _GUILD_CONSTANTS_H_ #define _GUILD_CONSTANTS_H_ namespace Guild { enum Const { MAX_GUILD_NAME_LEN = 11, // ±æµå À̸§ÀÇ ÃÖ´ë ±æÀÌ (½ÇÁ¦ ±æÀÌ) MAX_GUILD_NAME_FOR_DB = 20, // ±æµå À̸§ÀÇ ÃÖ´ë ±æÀÌ (DB ÀúÀå¿ë) MAX_MEMBER_NAME_LEN = 16, // ±æµå¿ø À̸§ÀÇ ÃÖ´ë ±æÀÌ (ÀϹÝÀûÀΠij¸¯ÅÍ À̸§ÀÇ ÃÖ´ë ±æÀÌ¿Í µ¿ÀÏ) MAX_MARK_SIZE = 18 * 12 * 2 + 1, // ±æµå ¸¶Å© Å©±â (18 * 12 Å©±âÀÇ 16ºñÆ® Ä®¶óÀÇ BMP ÆÄÀÏ, ù 1¹ÙÀÌÆ®´Â ¸¶Å© Á¸Àç ¿©ºÎ) MAX_RIGHT_SIZE = 50, // ±æµå ±ÇÇÑ ±¸Á¶Ã¼ Å©±â MAX_MEMBER_NUM = 100, // ¸â¹ö ¼ö°¡ °¡Áú ¼ö ÀÖ´Â ÃÖ´ë Å©±â (°¡ÀÔ´ë±âÀÚ ¶§¹®¿¡ ¿©À¯ºÐÀ» ´õ µÐ´Ù.) MAX_RELATION_NUM = 255, // ¿ìÈ£/Àû´ë °ü°è ¸®½ºÆ®ÀÇ ÃÖ´ë Å©±â (Ä«¿îÅÍ Àû´ë ½Åû¶§¹®¿¡ ¿©À¯ºÐÀ» ´õ µÐ´Ù.) MAX_HOSTILITY_APPLY_NUM = 49, // ´ë»óÀ¸·Î ¹ÞÀ»¼ö ÀÖ´Â ÃÖ´ë Àû´ë °ü°è ¼ö MAX_HOSTILITY_NUM = 1, // ÀÚ½ÅÀÌ Àû´ë ¼±¾ðÇÒ ¼ö ÀÖ´Â ÃÖ´ë ¼ö MAX_ALERT_NUM = 1, // ÀÚ½ÅÀÌ °æ°è Àû´ë ¼±¾ðÇÒ ¼ö ÀÖ´Â ÃÖ´ë ¼ö MAX_LEVEL = 5, // ±æµåÀÇ ÃÖ´ë ·¹º§ CREATE_LEVEL = 30, // ±æµå »ý¼º½Ã ¿ä±¸µÇ´Â ÃÖ¼Ò Ä³¸¯ÅÍ ·¹º§ CREATE_LEVEL_FOR_CHINA = 15, // (Áß±¹¿ë) ±æµå »ý¼º½Ã ¿ä±¸µÇ´Â ÃÖ¼Ò Ä³¸¯ÅÍ ·¹º§ SET_MARK_GOLD = 5000000, // ¸¶Å© º¯°æ½Ã ÇÊ¿äÇÑ ±Ý¾× FAME_LEAVE_PENALTY = 1000, // ±æµå¸¶½ºÅÍÀÇ ½ÂÀÎ ¾øÀÌ Å»Åð½Ã ±ðÀÌ´Â ¸í¼º MAX_SMALL_NODE_NUM = 500, // Çѹø¿¡ Àü¼Û °¡´ÉÇÑ ±æµå °£·« Á¤º¸ÀÇ ÃÖ´ë ¼ýÀÚ MEMBER_INFO_UPDATE_COUNT = 10, // ±æµå¿ø Á¤º¸¸¦ ´Ù¸¥ ¼­¹ö¿¡ ¾÷µ¥ÀÌÆ®Çϴ ŸÀÌ¹Ö DELETE_GUILD_MEMBER_NUM = 4, // ±æµå°¡ À¯ÁöµÉ ¼ö ÀÖ´Â ÃÖ¼Ò Àοø MINUTES_PER_HOUR = 60, // ÇØ¿ÜÀÇ ¿äûÀ» ¼ö¿ëÇÏ¿© Å»Åð ´ë±â ½Ã°£ÀÌ ¾ø¾îÁ³½À´Ï´Ù. (2005-06-13 by ·Îµò) LEAVE_WAIT_TIME = 0, // Å»Åð ´ë±â ±â°£ (´ÜÀ§ : ºÐ) LEAVE_WAIT_TIME_FOR_CHINA = 10080, // (Áß±¹¿ë) Å»Åð ´ë±â ±â°£ (´ÜÀ§ : ºÐ) DELETE_GUILD_LOGOUT_TIME = 43200, // ±æµå¿øÀÌ ·Î±×ÀÎÇÏÁö ¾Ê¾Æ ±æµå°¡ ÇØÃ¼µÉ ¶§±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) MEMBER_NUM_DELETE_TIME = 1440, // ±æµå¿øÀÌ DELETE_GUILD_MEMBER_NUM ¹Ì¸¸ÀÌ µÈ ÈÄ ±æµå ÇØÃ¼±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) TRANFER_MASTER_TIME = 20160, // ¿À·§µ¿¾È Á¢¼ÓÇÏÁö ¾ÊÀº ±æµå¸¶½ºÅÍÀÇ ±ÇÇÑ ¾çµµ ±â°£ (´ÜÀ§ : ºÐ) CHANGE_INCLINATION_TIME = 1440, // ±æµå ¼ºÇâ º¯°æ ÈÄ ´Ù½Ã º¯°æÇÒ ¼ö ÀÖÀ» ¶§±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) RELATION_WAIT_TIME = 1440, // °ü°è º¯°æ ´ë±â ½Ã°£ (´ÜÀ§ : ºÐ) /* // Test : ±æµå Å×½ºÆ®¸¦ À§ÇÑ ½Ã°£ LEAVE_WAIT_TIME_FOR_CHINA = 10, // (Áß±¹¿ë) Å»Åð ´ë±â ±â°£ (´ÜÀ§ : ºÐ) DELETE_GUILD_LOGOUT_TIME = 30, // ±æµå¿øÀÌ ·Î±×ÀÎÇÏÁö ¾Ê¾Æ ±æµå°¡ ÇØÃ¼µÉ ¶§±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) MEMBER_NUM_DELETE_TIME = 15, // ±æµå¿øÀÌ DELETE_GUILD_MEMBER_NUM ¹Ì¸¸ÀÌ µÈ ÈÄ ±æµå ÇØÃ¼±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) TRANFER_MASTER_TIME = 20, // ¿À·§µ¿¾È Á¢¼ÓÇÏÁö ¾ÊÀº ±æµå¸¶½ºÅÍÀÇ ±ÇÇÑ ¾çµµ ±â°£ (´ÜÀ§ : ºÐ) CHANGE_INCLINATION_TIME = 10, // ±æµå ¼ºÇâ º¯°æ ÈÄ ´Ù½Ã º¯°æÇÒ ¼ö ÀÖÀ» ¶§±îÁöÀÇ ±â°£ (´ÜÀ§ : ºÐ) RELATION_WAIT_TIME = 1, // °ü°è º¯°æ ´ë±â ½Ã°£ (´ÜÀ§ : ºÐ) */ MEMBER_WAIT_BIT = 0x80000000, // °¡ÀÔ ´ë±âÀÚ¿¡°Ô ¸¶Å©¸¦ ´ÞÁö¸øÇÏ°Ô ÇÏ´Â Ç÷¡±× TIME_GUILD_POINT = 30, // ±æµåÀü ÀçÁ¤ºñ ½Ã°£(ºÐ´ÜÀ§). TACTICE_JON_LEVEL = 1, // ¿ëº´ °¡ÀÔ ·¹º§. TACTICS = 1, // ¿ëº´. TACTICS_WAIT = 2, // ¿ëº´ °¡ÀÔ ´ë±âÀÚ. }; enum Title { NONE = 0, MASTER = 1, // ±æµå ¸¶½ºÅÍ MIDDLE_ADMIN = 2, // Áß°£ °ü¸®ÀÚ COMMON = 3, // ÀÏ¹Ý ±æµå¿ø LEAVE_WAIT = 4, // Å»Åð ´ë±âÀÚ JOIN_WAIT = 5, // °¡ÀÔ ´ë±âÀÚ MAX_TITLE = 6 }; enum MemberType { TYPE_MEMBER = 0, // ¸â¹ö TYPE_TACTICS = 1 // ¿ëº´ }; enum GuildSort { GUILD_FAME = 0, // ¼øÀ§(¸í¼º) GUILD_NAME = 1, // ±æµå¸í GUILD_HOSTILITY = 2, // Àû´ë±æµå GUILD_NEUTRALITY = 3, // ºñÀû´ë±æµå GUILD_MINE = 4, // ÀÚ½ÅÀÇ ±æµå GUILD_REQUEST = 5 // ±æµå ¸®½ºÆ® ¿äû (¼¿ ·Î±ä µî¿¡ ÀÇÇÑ ¹«ÀÛÀ§ Á¤º¸ ¿äû) }; enum MemberSort { MEMBER_TITLE = 0, // Á÷À§¼ø MEMBER_CLASS = 1, // Ŭ·¡½ºº° ¼ÒÆ® MEMBER_LEVEL = 2, // ·¹º§º° ¼ÒÆ® MEMBER_FAME = 3, // ¸í¼ºº° ¼ÒÆ® MEMBER_NAME = 4, // À̸§º° ¼ÒÆ® MEMBER_GOLD = 5, // ¼ÒÁö±Ý¾×º° ¼ÒÆ® MEMBER_POSITION = 6, // À§Ä¡º° ¼ÒÆ® MEMBER_JOIN_WAIT = 7, // ½ÅûÁßÀÎ Ç÷¹À̾î MEMBER_WAR_ON = 8, // ±æµå ÀüÀï Âü¿©ÁßÀÎ ¸â¹ö (À̸§¼øÀ¸·Î ¼ÒÆ®) MEMBER_WAR_OFF = 9, // ±æµå ÀüÀï ºÒÂüÁßÀÎ ¸â¹ö (À̸§¼øÀ¸·Î ¼ÒÆ®) TACTICS_JOIN_WAIT = 10, // ½ÅûÁßÀÎ ¿ëº´ (³ôÀº ·¹º§ ¼ø) TACTICS_ACTIVE = 11 // Ȱµ¿ÁßÀÎ ¿ëº´ (³ôÀº ·¹º§ ¼ø) }; enum Relation { NEUTRALITY = 0, // Á߸³ °ü°è HOSTILITY = 1, // Àû´ë COUNTER_HOSTILITY = 2, // Ä«¿îÅÍ Àû´ë ALERT_HOSTILITY = 3, // °æ°è Àû´ë MINE = 4, // ÀÚ½ÅÀÇ ±æµå TARGET_NEUTRALITY = 5, // A->BÀû´ë¸¦ Çϸé DB°ªÀÌ 1·Î ÀúÀåµÇ°í ÀÌ»óÅ¿¡¼­ Çǽº¸¦ ¼±¾ðÇϸé // ÇØ´ç°ªÀÌ 5·Î ¹Ù²ï´Ù. 5·Î ¹Ù²ïµÚ¿¡´Â B±æµå°¡ Àû´ë¼±¾ð»èÁ¦¸¦ ÇØÁÖ¸é // À̶§ DB¿¡¼­ »ç¶óÁ® ¿ÏÀüÈ÷ ÆòÈ­°ü°è°¡ µÈ´Ù. ALL_HOSTILITY = 6 // ¸ðµç Àû´ë °ü°è }; enum RelationActor { BY_MINE = 0, // ÀÚ½ÅÀÌ ¸ÎÀº ±æµå °ü°è BY_TARGET = 1, // ´ë»óÀ¸·ÎºÎÅÍ ¹ÞÀº ±æµå °ü°è MAX_RELATION_ACTOR = 2 }; // Áß°è ¼­¹ö Àü¿ë enum TimeUpdateType { // ¼öÁ¤½Ã¿£ CDBObject::UpdateGuildTime ÇÔ¼ö¸¦ ÁÖÀÇ LAST_LOGOUT = 0, // ±æµå¿øÀÌ ¸¶Áö¸·À¸·Î ·Î±×¾Æ¿ôÇÑ ½Ã°¢ MEMBER_NUM_DOWN = 1, // ±æµå¿ø ¼ö°¡ 3ÀÎ ÀÌÇϰ¡ µÈ ½Ã°¢ MASTER_LOGOUT = 2 // ¸¶½ºÅͰ¡ ¸¶Áö¸·À¸·Î ·Î±×¾Æ¿ôÇÑ ½Ã°¢ }; enum ErrType { S_SUCCESS = 0, // CGuild::SetTitle ÇÔ¼ö¿ë E_NOT_MEMBER = 1, // ±æµå¿øÀÌ ¾Æ´Ô E_DISSOLVE_GUILD = 2, // ±æµå ÇØÃ¼ E_NOT_CHANGE = 3, // º¯°æµÈ ¹Ù ¾øÀ½ E_DB_ERROR = 4, // DB ¿¡·¯ E_NOT_TEMP_MASTER = 5 // Àӽà ¸¶½ºÅͰ¡ µÉ ±æµå¿øÀÌ ¾øÀ½ }; enum AddFameType { // CGuildDB::AddAllMemberFame, AddFriendGuildMemberFame, AddMemberFame ÇÔ¼ö¿ë TYPE_VALUE = 0, // Fame °ªÀ» ±×´ë·Î ´õÇØÁØ´Ù. TYPE_HALF = 1, // ¸í¼ºÄ¡¸¦ 1/2·Î ¸¸µç´Ù. TYPE_QUARTER = 2 // ¸í¼ºÄ¡¸¦ 1/4·Î ¸¸µç´Ù. }; // °ÔÀÓ ¼­¹ö Àü¿ë enum MemberInfoUpdateType { // CGuild::UpdateMemberInfo ÇÔ¼ö ÂüÁ¶ TYPE_LEVEL = 0, TYPE_CLASS = 1, TYPE_FAME = 2, TYPE_GOLD = 3, TYPE_WARFLAG = 4 }; const unsigned char ms_aryMaxMemberNum[MAX_LEVEL] = { 10, 20, 30, 40, 50 }; const unsigned long ms_arySetLevelFame[MAX_LEVEL] = { 0, 1000, 3000, 5000, 10000 }; const unsigned long ms_arySetLevelFameForUSA[MAX_LEVEL] = { 0, 400, 2000, 5000, 10000 }; const unsigned long ms_arySetLevelGold[MAX_LEVEL] = { 1000000, 5000000, 10000000, 50000000, 100000000 }; const unsigned long ms_arySetLevelGoldForChina[MAX_LEVEL] = { 100000, 5000000, 10000000, 50000000, 100000000 }; }; #endif