#ifndef _GAMA_CLIENT_PARSE_LOGIN_OUT_H_ #define _GAMA_CLIENT_PARSE_LOGIN_OUT_H_ #include #include #include class ClientSocket; struct PktBase; struct _GG_AUTH_DATA; namespace ParsePacket { // ·Î±×ÀÎ Á¤º¸¸¦ Æ÷ÇÔÇÑ´Ù. ClientSocket¿¡ °ÔÀÓ¼­¹ö UDPÁÖ¼Ò¿Í Ã¤ÆÃ¼­¹ö ÁÖ¼Ò¸¦ ¼¼ÆÃÇÑ´Ù. unsigned long HandleCharLogin(PktBase* lpPktBase, ClientSocket& clientSocket, bool *bPeace_Out, bool *bCheckRelation, unsigned char *cNameChangeCount, unsigned char *cAdminFlag, unsigned char *cGuildWarFlag, unsigned char *cRealmWarFlag, unsigned char *cRealmPoint, unsigned char *cTacticsFlag, CHAR_INFOST* lpCharInfo_Out, SKILL* lpSkill_Out, QUICK* lpQuick_Out, SPELL* lpSpell_Out, CHAR_POS* lpPos_Out, unsigned long *ServerTime_Out, unsigned long *dwServerID, unsigned short *EquipSize_Out, char **lppEquipBuff_Out, unsigned short *InvenSize_Out, char **lppInvenBuff_Out, unsigned short *ExtraSize_Out, char **lppExtraBuff_Out, unsigned short *ExchangeSize_Out, char **lppExchangeBuff_Out, unsigned short *TempInvenSize_Out, char **lppTempInvenBuff_Out); unsigned long HandleCharLogout(PktBase* lpPktBase, unsigned long *CharID_Out); unsigned long HandleCharMoveZone(PktBase* lpPktBase, unsigned char *Zone_Out, unsigned short *lpChannelNum_Out); // ³»ºÎ¿¡¼­ MoveZoneÁÖ¼Ò¸¦ ¼¼ÆÃÇÑ´Ù. unsigned long HandleServerZone(PktBase* lpPktBase, ClientSocket& clientSocket, unsigned long *ServerID_Out); unsigned long HandleCSAuth(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* dwAuthCode, _GG_AUTH_DATA* lpAuthCode2); unsigned long HandleKeyInfo(PktBase* lpPktBase, unsigned long* dwCID, unsigned long* pKeyInfo); }; #endif