#ifndef _PARSE_CHAR_ADMIN_H_ #define _PARSE_CHAR_ADMIN_H_ // Àü¹æ ÂüÁ¶ struct PktBase; struct PktAdmin; class CGameClientDispatch; namespace GameClientParsePacket { bool ParseCharAdminCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ¾îµå¹Î ÆÐŶ bool ProcessAdminCmd(CCharacter* lpAdmin, CCharacter* lpTarget, PktAdmin* lpPktAdmin); bool AddSpell(CCharacter* lpCaster, CCharacter* lpVictim, unsigned short wSpellID, unsigned short wSpellLevel, unsigned long dwDurationSec); bool ParseCharNameChange(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // À̸§ ¹Ù²Ù±â }; #endif