#ifndef _PARSE_CHAR_LEVELUP_H_ #define _PARSE_CHAR_LEVELUP_H_ // Àü¹æ ÂüÁ¶ struct PktBase; class CGameClientDispatch; namespace GameClientParsePacket { bool ParseCharClassUpgrade(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Ŭ·¡½º ¾÷±×·¹À̵å bool ParseCharIncreasePoint(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // IP Áõ°¡ ÆÐŶ bool ParseCharStateRedistribution(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ½ºÅÈ ÀçºÐ¹è(Ŭ·¡½º óÀ½ »óÅ·Î) bool ParseCharStatusRetrain(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ½ºÅ×ÀÌÅͽº ÀçÈÆ·Ã }; #endif