#ifndef _SEND_CHAR_QUEST_H_ #define _SEND_CHAR_QUEST_H_ // Àü¹æ ÂüÁ¶ class CSendStream; class CCharacter; namespace GameClientSendPacket { // Äù½ºÆ® ½ÃÀÛ bool SendCharStartQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned long dwNPCID, unsigned short wQuestID, unsigned short wError); // Æ®¸®°Å ¹ßµ¿ bool SendCharOperateTrigger(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, unsigned char cPhase, unsigned char cTrigger, unsigned char cCount, unsigned short wError); // Äù½ºÆ® Á¤º¸ bool SendCharQuestInfo(CSendStream& SendStream, CCharacter* lpCharacter); // Äù½ºÆ® Á¾·á bool SendCharEndQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, bool bSave); // Äù½ºÆ® Ãë¼Ò bool SendCharCancelQuest(CSendStream& SendStream, unsigned long dwCharID, unsigned short wQuestID, unsigned short wError); }; #endif