// InfoDlg.cpp : ±¸Çö ÆÄÀÏÀÔ´Ï´Ù. // #include "stdafx.h" #include "GameLogAnalyzer.h" #include "InfoDlg.h" // CInfoDlg ´ëÈ­ »óÀÚÀÔ´Ï´Ù. IMPLEMENT_DYNAMIC(CInfoDlg, CDialog) CInfoDlg::CInfoDlg(const CString& szTitle, const CString& szDetail, CWnd* pParent /*=NULL*/) : CDialog(CInfoDlg::IDD, pParent), m_szTitle(szTitle), m_szDetail(szDetail) { } CInfoDlg::~CInfoDlg() { } void CInfoDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); DDX_Control(pDX, IDC_EDIT1, m_Info); } BEGIN_MESSAGE_MAP(CInfoDlg, CDialog) END_MESSAGE_MAP() // CInfoDlg ¸Þ½ÃÁö 󸮱âÀÔ´Ï´Ù. BOOL CInfoDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: ¿©±â¿¡ Ãß°¡ ÃʱâÈ­ ÀÛ¾÷À» Ãß°¡ÇÕ´Ï´Ù. SetWindowText(m_szTitle); m_InfoFont.CreatePointFont(90, "±¼¸²Ã¼"); m_Info.SetFont(&m_InfoFont); m_Info.SetWindowText(m_szDetail); UpdateData(true); return TRUE; // return TRUE unless you set the focus to a control // ¿¹¿Ü: OCX ¼Ó¼º ÆäÀÌÁö´Â FALSE¸¦ ¹ÝÈ¯ÇØ¾ß ÇÕ´Ï´Ù. }