// X3DEffectEditBillboard.h: interface for the CX3DEffectEditBillboard class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_) #define AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "X3DEffectBillboard.h" #include "X3DEditObject.h" class CX3DEffectEditBillboard : public CX3DEffectBillboard, public CX3DEditObject { public: BOOL ArrangementTexture(const char *strPathName); CX3DEffectEditBillboard(); ~CX3DEffectEditBillboard(); void SetPlay(BOOL bPlay) { }; void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë }; #endif // !defined(AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_)