// X3DEffectEditCylinder.h: interface for the CX3DEffectEditCylinder class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_) #define AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "X3DEffectCylinder.h" #include "X3DEditObject.h" class CX3DEffectEditCylinder : public CX3DEffectCylinder, public CX3DEditObject { public: BOOL ArrangementTexture(const char *strPathName); CX3DEffectEditCylinder(); ~CX3DEffectEditCylinder(); void SetPlay(BOOL bPlay) { }; void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë }; #endif // !defined(AFX_X3DEFFECTEDITCYLINDER_H__DC5A2311_8922_4F75_9C00_FBA601D5367F__INCLUDED_)