// HumanMiniStates.h: interface for the CHumanMiniStates class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANMINISTATES_H__04FE88AD_4ED0_4FDD_A102_07BC664F05A8__INCLUDED_) #define AFX_HUMANMINISTATES_H__04FE88AD_4ED0_4FDD_A102_07BC664F05A8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanMiniStates : public CGUIWindow { public: CHumanMiniStates(); ~CHumanMiniStates(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void) { } BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow) { } void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANMINISTATES_H__04FE88AD_4ED0_4FDD_A102_07BC664F05A8__INCLUDED_)