Build Log

--------------------Configuration: Zalla3D Base Class - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp" with contents [ /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D Base Class.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\ZALLA3D BASECLASS\BaseGraphicsLayer.cpp" "C:\Ryl\ZALLA3D BASECLASS\color.cpp" "C:\Ryl\ZALLA3D BASECLASS\ConvertTexture.cpp" "C:\Ryl\ZALLA3D BASECLASS\d3dfont.cpp" "C:\Ryl\ZALLA3D BASECLASS\DeviceInput.cpp" "C:\Ryl\ZALLA3D BASECLASS\DeviceInputError.cpp" "C:\Ryl\ZALLA3D BASECLASS\dxutil.cpp" "C:\Ryl\ZALLA3D BASECLASS\EnumD3D.cpp" "C:\Ryl\ZALLA3D BASECLASS\Error.cpp" "C:\Ryl\ZALLA3D BASECLASS\FastMath.cpp" "C:\Ryl\ZALLA3D BASECLASS\FileLoad.cpp" "C:\Ryl\ZALLA3D BASECLASS\FrameTimer.cpp" "C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp" "C:\Ryl\ZALLA3D BASECLASS\GraphicLayerError.cpp" "C:\Ryl\ZALLA3D BASECLASS\IMEFont.cpp" "C:\Ryl\ZALLA3D BASECLASS\Intersection.cpp" "C:\Ryl\ZALLA3D BASECLASS\matrix.cpp" "C:\Ryl\ZALLA3D BASECLASS\RenderDevice.cpp" "C:\Ryl\ZALLA3D BASECLASS\RenderEnvTexture.cpp" "C:\Ryl\ZALLA3D BASECLASS\RenderTargetTexture.cpp" "C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp" "C:\Ryl\ZALLA3D BASECLASS\RenderTextureMipmap.cpp" "C:\Ryl\ZALLA3D BASECLASS\ShadowMap.cpp" "C:\Ryl\ZALLA3D BASECLASS\Sphere.cpp" "C:\Ryl\ZALLA3D BASECLASS\StateLog.cpp" "C:\Ryl\ZALLA3D BASECLASS\Texture.cpp" "C:\Ryl\ZALLA3D BASECLASS\TextureContainer.cpp" "C:\Ryl\ZALLA3D BASECLASS\VertexBuffer.cpp" "C:\Ryl\ZALLA3D BASECLASS\ViewCamera.cpp" "C:\Ryl\ZALLA3D BASECLASS\WinInput.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp" with contents [ /nologo /out:"Release\Zalla3D Base Class.lib" ".\Release\BaseGraphicsLayer.obj" ".\Release\color.obj" ".\Release\ConvertTexture.obj" ".\Release\d3dfont.obj" ".\Release\DeviceInput.obj" ".\Release\DeviceInputError.obj" ".\Release\dxutil.obj" ".\Release\EnumD3D.obj" ".\Release\Error.obj" ".\Release\FastMath.obj" ".\Release\FileLoad.obj" ".\Release\FrameTimer.obj" ".\Release\GlareTexture.obj" ".\Release\GraphicLayerError.obj" ".\Release\IMEFont.obj" ".\Release\Intersection.obj" ".\Release\matrix.obj" ".\Release\RenderDevice.obj" ".\Release\RenderEnvTexture.obj" ".\Release\RenderTargetTexture.obj" ".\Release\RenderTexture.obj" ".\Release\RenderTextureMipmap.obj" ".\Release\ShadowMap.obj" ".\Release\Sphere.obj" ".\Release\StateLog.obj" ".\Release\Texture.obj" ".\Release\TextureContainer.obj" ".\Release\VertexBuffer.obj" ".\Release\ViewCamera.obj" ".\Release\WinInput.obj" ] Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp"

Output Window

Compiling... BaseGraphicsLayer.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' color.cpp ConvertTexture.cpp d3dfont.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DeviceInput.cpp DeviceInputError.cpp dxutil.cpp EnumD3D.cpp Error.cpp FastMath.cpp FileLoad.cpp FrameTimer.cpp GlareTexture.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(9) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(9) : see previous definition of 'CV_WORLDVIEWPROJ_0' C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(10) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(10) : see previous definition of 'CV_WORLDVIEWPROJ_1' C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(11) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(11) : see previous definition of 'CV_WORLDVIEWPROJ_2' C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(12) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(12) : see previous definition of 'CV_WORLDVIEWPROJ_3' GraphicLayerError.cpp IMEFont.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Intersection.cpp matrix.cpp RenderDevice.cpp RenderEnvTexture.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' RenderTargetTexture.cpp RenderTexture.cpp C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp(40) : warning C4101: 'mode' : unreferenced local variable RenderTextureMipmap.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' ShadowMap.cpp Sphere.cpp C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' StateLog.cpp Texture.cpp TextureContainer.cpp VertexBuffer.cpp ViewCamera.cpp WinInput.cpp Creating library...

--------------------Configuration: Effect - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/Effect.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\effect\CEffscript.cpp" "C:\Ryl\effect\CGemRender.cpp" "C:\Ryl\effect\CLightning.cpp" "C:\Ryl\effect\EffDebugLog.cpp" "C:\Ryl\Effect\MemoryPool.cpp" "C:\Ryl\effect\X3DEffect.cpp" "C:\Ryl\effect\X3DEffectBase.cpp" "C:\Ryl\effect\X3DEffectBillboard.cpp" "C:\Ryl\effect\X3DEffectCylinder.cpp" "C:\Ryl\effect\X3DEffectManager.cpp" "C:\Ryl\effect\X3DEffectMesh.cpp" "C:\Ryl\effect\X3DEffectParticle.cpp" "C:\Ryl\effect\X3DEffectPlane.cpp" "C:\Ryl\effect\X3DEffectSphere.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp" with contents [ /nologo /out:"Release\Effect.lib" .\Release\CEffscript.obj .\Release\CGemRender.obj .\Release\CLightning.obj .\Release\EffDebugLog.obj .\Release\MemoryPool.obj .\Release\X3DEffect.obj .\Release\X3DEffectBase.obj .\Release\X3DEffectBillboard.obj .\Release\X3DEffectCylinder.obj .\Release\X3DEffectManager.obj .\Release\X3DEffectMesh.obj .\Release\X3DEffectParticle.obj .\Release\X3DEffectPlane.obj .\Release\X3DEffectSphere.obj "\Ryl\ZALLA3D BASECLASS\Release\Zalla3D Base Class.lib" ] Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp"

Output Window

Compiling... CEffscript.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' CGemRender.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\effect\CGemRender.cpp(877) : warning C4101: 'i' : unreferenced local variable CLightning.cpp C:\Ryl\effect\CGemRender.cpp(2186) : warning C4700: local variable 'alpha1' used without having been initialized C:\Ryl\effect\CGemRender.cpp(2187) : warning C4700: local variable 'alpha2' used without having been initialized C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' EffDebugLog.cpp MemoryPool.cpp X3DEffect.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectBase.cpp X3DEffectBillboard.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectCylinder.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectMesh.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectParticle.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectPlane.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' X3DEffectSphere.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Creating library...

--------------------Configuration: SoundLib - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/SoundLib.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\SoundLib\DirectMusic.cpp" "C:\Ryl\SoundLib\DirectSound.cpp" "C:\Ryl\SoundLib\DMusic_OggLoader.cpp" "C:\Ryl\SoundLib\MusicBuffer.cpp" "C:\Ryl\SoundLib\SoundBuffer.cpp" "C:\Ryl\SoundLib\SoundGlobal.cpp" "C:\Ryl\SoundLib\SoundManager.cpp" "C:\Ryl\SoundLib\StreamBuffer.cpp" "C:\Ryl\SoundLib\StreamHandler.cpp" "C:\Ryl\SoundLib\OggFile.cpp" "C:\Ryl\SoundLib\SoundFile.cpp" "C:\Ryl\SoundLib\Wave.cpp" "C:\Ryl\SoundLib\WavFile.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp" with contents [ /nologo /out:"Release\SoundLib.lib" .\Release\DirectMusic.obj .\Release\DirectSound.obj .\Release\DMusic_OggLoader.obj .\Release\MusicBuffer.obj .\Release\SoundBuffer.obj .\Release\SoundGlobal.obj .\Release\SoundManager.obj .\Release\StreamBuffer.obj .\Release\StreamHandler.obj .\Release\OggFile.obj .\Release\SoundFile.obj .\Release\Wave.obj .\Release\WavFile.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp"

Output Window

Compiling... DirectMusic.cpp DirectSound.cpp DMusic_OggLoader.cpp MusicBuffer.cpp SoundBuffer.cpp SoundGlobal.cpp SoundManager.cpp StreamBuffer.cpp StreamHandler.cpp OggFile.cpp SoundFile.cpp Wave.cpp WavFile.cpp Creating library...

--------------------Configuration: Zalla3D SceneClass - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D SceneClass.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\Zallad3D SceneClass\AmbienceStruct.cpp" "C:\Ryl\Zallad3D SceneClass\BGMController.cpp" "C:\Ryl\Zallad3D SceneClass\BoidScene2.cpp" "C:\Ryl\Zallad3D SceneClass\BspScene.cpp" "C:\Ryl\Zallad3D SceneClass\CaldronHouseCacheMgr.cpp" "C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp" "C:\Ryl\Zallad3D SceneClass\ChristmasParticle.cpp" "C:\Ryl\Zallad3D SceneClass\CollisionDetection.cpp" "C:\Ryl\Zallad3D SceneClass\DataCasher.cpp" "C:\Ryl\Zallad3D SceneClass\FogScene.cpp" "C:\Ryl\Zallad3D SceneClass\FullSceneEffect.cpp" "C:\Ryl\Zallad3D SceneClass\FullScenePShader.cpp" "C:\Ryl\Zallad3D SceneClass\FullSceneShader.cpp" "C:\Ryl\Zallad3D SceneClass\FullSceneVShader.cpp" "C:\Ryl\Zallad3D SceneClass\Glare.cpp" "C:\Ryl\Zallad3D SceneClass\GlareManager.cpp" "C:\Ryl\Zallad3D SceneClass\GrassManager.cpp" "C:\Ryl\Zallad3D SceneClass\GrassScene.cpp" "C:\Ryl\Zallad3D SceneClass\H3DOutfitTable.cpp" "C:\Ryl\Zallad3D SceneClass\H3DWeaponTable.cpp" "C:\Ryl\Zallad3D SceneClass\HazeScene.cpp" "C:\Ryl\Zallad3D SceneClass\HeightFieldScene.cpp" "C:\Ryl\Zallad3D SceneClass\HouseNameObject.cpp" "C:\Ryl\Zallad3D SceneClass\HouseObject.cpp" "C:\Ryl\Zallad3D SceneClass\HouseObjectContainer.cpp" "C:\Ryl\Zallad3D SceneClass\HouseObjectScene.cpp" "C:\Ryl\Zallad3D SceneClass\hristmasParticleManager.cpp" "C:\Ryl\Zallad3D SceneClass\InHouseObjectMap.cpp" "C:\Ryl\Zallad3D SceneClass\InitValue.cpp" "C:\Ryl\Zallad3D SceneClass\InstanceObjectManager.cpp" "C:\Ryl\Zallad3D SceneClass\LightContainer.cpp" "C:\Ryl\Zallad3D SceneClass\LightEffectManager.cpp" "C:\Ryl\Zallad3D SceneClass\LightObject.cpp" "C:\Ryl\Zallad3D SceneClass\LightObjectScene.cpp" "C:\Ryl\Zallad3D SceneClass\LodMeshObject.cpp" "C:\Ryl\Zallad3D SceneClass\MapStorage.cpp" "C:\Ryl\Zallad3D SceneClass\MeshObject.cpp" "C:\Ryl\Zallad3D SceneClass\MeshObjectContainer.cpp" "C:\Ryl\Zallad3D SceneClass\NatureParticle.cpp" "C:\Ryl\Zallad3D SceneClass\ObjectContainer.cpp" "C:\Ryl\Zallad3D SceneClass\ObjectScene.cpp" "C:\Ryl\Zallad3D SceneClass\Octree.cpp" "C:\Ryl\Zallad3D SceneClass\OctreeContainer.cpp" "C:\Ryl\Zallad3D SceneClass\OctreeScene.cpp" "C:\Ryl\Zallad3D SceneClass\Particle.cpp" "C:\Ryl\Zallad3D SceneClass\PerlinNoise.cpp" "C:\Ryl\Zallad3D SceneClass\QShader.cpp" "C:\Ryl\Zallad3D SceneClass\RainParticle.cpp" "C:\Ryl\Zallad3D SceneClass\RBspScene.cpp" "C:\Ryl\Zallad3D SceneClass\RBspSceneManager.cpp" "C:\Ryl\Zallad3D SceneClass\RegionTrigger.cpp" "C:\Ryl\Zallad3D SceneClass\ScatterParticle.cpp" "C:\Ryl\Zallad3D SceneClass\SceneLayerError.cpp" "C:\Ryl\Zallad3D SceneClass\SceneManager.cpp" "C:\Ryl\Zallad3D SceneClass\SceneNode.cpp" "C:\Ryl\Zallad3D SceneClass\SceneStateMgr.cpp" "C:\Ryl\Zallad3D SceneClass\SectorDungeonMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorEffectMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorFallMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorHeightMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorHouseMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorLandscapeEffectMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorLight.cpp" "C:\Ryl\Zallad3D SceneClass\SectorMeshMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorMustDivideVertexMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorPlantMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorScene.cpp" "C:\Ryl\Zallad3D SceneClass\SectorSoundMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorWaterMap.cpp" "C:\Ryl\Zallad3D SceneClass\SectorWideMap.cpp" "C:\Ryl\Zallad3D SceneClass\Shader.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_BumpSpec.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecP.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecV.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpec.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecP.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecV.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_Glare.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_GlareP.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_Rain.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_RainV.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_SalfShadowP.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_SelfShadow.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowP.cpp" "C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowV.cpp" "C:\Ryl\Zallad3D SceneClass\ShaderManager.cpp" "C:\Ryl\Zallad3D SceneClass\ShaderScene.cpp" "C:\Ryl\Zallad3D SceneClass\ShadowVolume.cpp" "C:\Ryl\Zallad3D SceneClass\SimpleParser.cpp" "C:\Ryl\Zallad3D SceneClass\SkyScene.cpp" "C:\Ryl\Zallad3D SceneClass\SmokeParticle.cpp" "C:\Ryl\Zallad3D SceneClass\SnowFall.cpp" "C:\Ryl\Zallad3D SceneClass\SunScene.cpp" "C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp" "C:\Ryl\Zallad3D SceneClass\TreeScene.cpp" "C:\Ryl\Zallad3D SceneClass\TriggerEvent.cpp" "C:\Ryl\Zallad3D SceneClass\TriTreeNode.cpp" "C:\Ryl\Zallad3D SceneClass\ViewFrustum.cpp" "C:\Ryl\Zallad3D SceneClass\WaterScene.cpp" "C:\Ryl\Zallad3D SceneClass\WaterW.cpp" "C:\Ryl\Zallad3D SceneClass\WaveLine.cpp" "C:\Ryl\Zallad3D SceneClass\WBEnvPlaneTex.cpp" "C:\Ryl\Zallad3D SceneClass\WBLightMap.cpp" "C:\Ryl\Zallad3D SceneClass\WBLightMapBuild.cpp" "C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp" "C:\Ryl\Zallad3D SceneClass\WBLightMapTex.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenerator.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni1.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni2.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPEqualCom.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPShader.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenShader.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenVShader.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterPShader.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterShader.cpp" "C:\Ryl\Zallad3D SceneClass\WBWaterVShader.cpp" "C:\Ryl\Zallad3D SceneClass\WeatherManager.cpp" "C:\Ryl\Zallad3D SceneClass\Z3D_CONSTANTS.cpp" "C:\Ryl\Zallad3D SceneClass\Z3D_GLOBALS.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DAniHolder.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DAniKeyPack.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DAnimationController.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DAniMixer.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DAttachment.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DBladeTrail.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DCharacterModel.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DChrEventGenerator.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DGeneralChrModel.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DManagedObject.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DMapTok2FileName.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DMaskedStream.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DMath.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DMultipartPortion.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DMultipartSkin.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DObject.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DRenderable.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DSkeletonObject.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DStringTable.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DTexture.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DTexturePiece.cpp" "C:\Ryl\Zallad3D SceneClass\Z3DWeapon.cpp" "C:\Ryl\Zallad3D SceneClass\DataDefine.cpp" "C:\Ryl\Zallad3D SceneClass\RenderOption.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp" with contents [ /nologo /out:"Release\Zalla3D SceneClass.lib" ".\Release\AmbienceStruct.obj" ".\Release\BGMController.obj" ".\Release\BoidScene2.obj" ".\Release\BspScene.obj" ".\Release\CaldronHouseCacheMgr.obj" ".\Release\CharacterLightShadowManager.obj" ".\Release\ChristmasParticle.obj" ".\Release\CollisionDetection.obj" ".\Release\DataCasher.obj" ".\Release\FogScene.obj" ".\Release\FullSceneEffect.obj" ".\Release\FullScenePShader.obj" ".\Release\FullSceneShader.obj" ".\Release\FullSceneVShader.obj" ".\Release\Glare.obj" ".\Release\GlareManager.obj" ".\Release\GrassManager.obj" ".\Release\GrassScene.obj" ".\Release\H3DOutfitTable.obj" ".\Release\H3DWeaponTable.obj" ".\Release\HazeScene.obj" ".\Release\HeightFieldScene.obj" ".\Release\HouseNameObject.obj" ".\Release\HouseObject.obj" ".\Release\HouseObjectContainer.obj" ".\Release\HouseObjectScene.obj" ".\Release\hristmasParticleManager.obj" ".\Release\InHouseObjectMap.obj" ".\Release\InitValue.obj" ".\Release\InstanceObjectManager.obj" ".\Release\LightContainer.obj" ".\Release\LightEffectManager.obj" ".\Release\LightObject.obj" ".\Release\LightObjectScene.obj" ".\Release\LodMeshObject.obj" ".\Release\MapStorage.obj" ".\Release\MeshObject.obj" ".\Release\MeshObjectContainer.obj" ".\Release\NatureParticle.obj" ".\Release\ObjectContainer.obj" ".\Release\ObjectScene.obj" ".\Release\Octree.obj" ".\Release\OctreeContainer.obj" ".\Release\OctreeScene.obj" ".\Release\Particle.obj" ".\Release\PerlinNoise.obj" ".\Release\QShader.obj" ".\Release\RainParticle.obj" ".\Release\RBspScene.obj" ".\Release\RBspSceneManager.obj" ".\Release\RegionTrigger.obj" ".\Release\ScatterParticle.obj" ".\Release\SceneLayerError.obj" ".\Release\SceneManager.obj" ".\Release\SceneNode.obj" ".\Release\SceneStateMgr.obj" ".\Release\SectorDungeonMap.obj" ".\Release\SectorEffectMap.obj" ".\Release\SectorFallMap.obj" ".\Release\SectorHeightMap.obj" ".\Release\SectorHouseMap.obj" ".\Release\SectorLandscapeEffectMap.obj" ".\Release\SectorLight.obj" ".\Release\SectorMeshMap.obj" ".\Release\SectorMustDivideVertexMap.obj" ".\Release\SectorPlantMap.obj" ".\Release\SectorScene.obj" ".\Release\SectorSoundMap.obj" ".\Release\SectorWaterMap.obj" ".\Release\SectorWideMap.obj" ".\Release\Shader.obj" ".\Release\Shader_BumpSpec.obj" ".\Release\Shader_BumpSpecP.obj" ".\Release\Shader_BumpSpecV.obj" ".\Release\Shader_ClassicBumpSpec.obj" ".\Release\Shader_ClassicBumpSpecP.obj" ".\Release\Shader_ClassicBumpSpecV.obj" ".\Release\Shader_Glare.obj" ".\Release\Shader_GlareP.obj" ".\Release\Shader_Rain.obj" ".\Release\Shader_RainV.obj" ".\Release\Shader_SalfShadowP.obj" ".\Release\Shader_SelfShadow.obj" ".\Release\Shader_SelfShadowP.obj" ".\Release\Shader_SelfShadowV.obj" ".\Release\ShaderManager.obj" ".\Release\ShaderScene.obj" ".\Release\ShadowVolume.obj" ".\Release\SimpleParser.obj" ".\Release\SkyScene.obj" ".\Release\SmokeParticle.obj" ".\Release\SnowFall.obj" ".\Release\SunScene.obj" ".\Release\TextureUtils.obj" ".\Release\TreeScene.obj" ".\Release\TriggerEvent.obj" ".\Release\TriTreeNode.obj" ".\Release\ViewFrustum.obj" ".\Release\WaterScene.obj" ".\Release\WaterW.obj" ".\Release\WaveLine.obj" ".\Release\WBEnvPlaneTex.obj" ".\Release\WBLightMap.obj" ".\Release\WBLightMapBuild.obj" ".\Release\WBLightMapGenerator.obj" ".\Release\WBLightMapTex.obj" ".\Release\WBWaterNormalTexGenerator.obj" ".\Release\WBWaterNormalTexGenPAni1.obj" ".\Release\WBWaterNormalTexGenPAni2.obj" ".\Release\WBWaterNormalTexGenPEqualCom.obj" ".\Release\WBWaterNormalTexGenPShader.obj" ".\Release\WBWaterNormalTexGenShader.obj" ".\Release\WBWaterNormalTexGenVShader.obj" ".\Release\WBWaterPShader.obj" ".\Release\WBWaterShader.obj" ".\Release\WBWaterVShader.obj" ".\Release\WeatherManager.obj" ".\Release\Z3D_CONSTANTS.obj" ".\Release\Z3D_GLOBALS.obj" ".\Release\Z3DAniHolder.obj" ".\Release\Z3DAniKeyPack.obj" ".\Release\Z3DAnimationController.obj" ".\Release\Z3DAniMixer.obj" ".\Release\Z3DAttachment.obj" ".\Release\Z3DBladeTrail.obj" ".\Release\Z3DCharacterModel.obj" ".\Release\Z3DChrEventGenerator.obj" ".\Release\Z3DGCMDS.obj" ".\Release\Z3DGeneralChrModel.obj" ".\Release\Z3DManagedObject.obj" ".\Release\Z3DMapTok2FileName.obj" ".\Release\Z3DMaskedStream.obj" ".\Release\Z3DMath.obj" ".\Release\Z3DMultipartPortion.obj" ".\Release\Z3DMultipartSkin.obj" ".\Release\Z3DObject.obj" ".\Release\Z3DRenderable.obj" ".\Release\Z3DSkeletonObject.obj" ".\Release\Z3DStringTable.obj" ".\Release\Z3DTexture.obj" ".\Release\Z3DTexturePiece.obj" ".\Release\Z3DWeapon.obj" ".\Release\DataDefine.obj" ".\Release\RenderOption.obj" "\Ryl\effect\Release\Effect.lib" "\Ryl\SoundLib\Release\SoundLib.lib" ] Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp"

Output Window

Compiling... AmbienceStruct.cpp BGMController.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' BoidScene2.cpp BspScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\BspScene.cpp(652) : warning C4101: 'pVertex' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\BspScene.cpp(651) : warning C4101: 'pIndices' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\BspScene.cpp(4183) : warning C4101: 'size' : unreferenced local variable CaldronHouseCacheMgr.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' CharacterLightShadowManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' ChristmasParticle.cpp C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp(3982) : warning C4715: 'CCharacterLightShadowManager::GetCharacterDataNode' : not all control paths return a value C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' CollisionDetection.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' DataCasher.cpp FogScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\FogScene.cpp(527) : warning C4101: 'hr' : unreferenced local variable FullSceneEffect.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' FullScenePShader.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' FullSceneShader.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' FullSceneVShader.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Glare.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' GlareManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' GrassManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' GrassScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float' C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float' C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float' C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosX' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosY' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosX' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosY' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1699) : warning C4101: 'fViewInter' : unreferenced local variable H3DOutfitTable.cpp H3DWeaponTable.cpp HazeScene.cpp HeightFieldScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' HouseNameObject.cpp HouseObject.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(272) : warning C4101: 'de' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(270) : warning C4101: 'l' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(657) : warning C4101: 'de' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(795) : warning C4101: 'de' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(3386) : warning C4101: 'fIntersection' : unreferenced local variable HouseObjectContainer.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' HouseObjectScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' hristmasParticleManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' InHouseObjectMap.cpp InitValue.cpp InstanceObjectManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' LightContainer.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' LightEffectManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' LightObject.cpp LightObjectScene.cpp LodMeshObject.cpp MapStorage.cpp C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data MeshObject.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\MeshObject.cpp(1485) : warning C4101: 'fEnd' : unreferenced local variable MeshObjectContainer.cpp NatureParticle.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' ObjectContainer.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' ObjectScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Octree.cpp OctreeContainer.cpp OctreeScene.cpp Particle.cpp PerlinNoise.cpp QShader.cpp RainParticle.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' RBspScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' RBspSceneManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' RegionTrigger.cpp ScatterParticle.cpp SceneLayerError.cpp SceneManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SceneNode.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SceneStateMgr.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SectorDungeonMap.cpp SectorEffectMap.cpp SectorFallMap.cpp SectorHeightMap.cpp C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data SectorHouseMap.cpp SectorLandscapeEffectMap.cpp SectorLight.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SectorMeshMap.cpp SectorMustDivideVertexMap.cpp C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data SectorPlantMap.cpp SectorScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(3854) : warning C4101: 'fLightInter' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosX' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosY' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4305: '=' : truncation from 'const __int64' to 'long' C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4309: '=' : truncation of constant value C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4305: '=' : truncation from 'const __int64' to 'long' C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4309: '=' : truncation of constant value C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(10478) : warning C4101: 'fDist' : unreferenced local variable SectorSoundMap.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SectorWaterMap.cpp SectorWideMap.cpp Shader.cpp Shader_BumpSpec.cpp Shader_BumpSpecP.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_BumpSpecV.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_ClassicBumpSpec.cpp Shader_ClassicBumpSpecP.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_ClassicBumpSpecV.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_Glare.cpp Shader_GlareP.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_Rain.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_RainV.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_SalfShadowP.cpp Shader_SelfShadow.cpp Shader_SelfShadowP.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Shader_SelfShadowV.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' ShaderManager.cpp ShaderScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' ShadowVolume.cpp SimpleParser.cpp SkyScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SmokeParticle.cpp SnowFall.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' SunScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' TextureUtils.cpp C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp(105) : warning C4101: 'hr' : unreferenced local variable TreeScene.cpp C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'iSeed' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'ix' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'iy' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterX' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterY' : unreferenced local variable C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(1077) : warning C4101: 'fViewInter' : unreferenced local variable TriggerEvent.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' TriTreeNode.cpp ViewFrustum.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WaterScene.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WaterW.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WaveLine.cpp WBEnvPlaneTex.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WBLightMap.cpp WBLightMapBuild.cpp WBLightMapGenerator.cpp C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp(217) : warning C4101: 'k' : unreferenced local variable WBLightMapTex.cpp WBWaterNormalTexGenerator.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenPAni1.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenPAni2.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenPEqualCom.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenPShader.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenShader.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterNormalTexGenVShader.cpp C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN' C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX' WBWaterPShader.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WBWaterShader.cpp WBWaterVShader.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' WeatherManager.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Z3D_CONSTANTS.cpp Z3D_GLOBALS.cpp Z3DAniHolder.cpp Z3DAniKeyPack.cpp Z3DAnimationController.cpp Z3DAniMixer.cpp Z3DAttachment.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Z3DBladeTrail.cpp Z3DCharacterModel.cpp Z3DChrEventGenerator.cpp Z3DGCMDS.cpp C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp(929) : warning C4101: 'pEi' : unreferenced local variable Z3DGeneralChrModel.cpp Z3DManagedObject.cpp Z3DMapTok2FileName.cpp Z3DMaskedStream.cpp Z3DMath.cpp Z3DMultipartPortion.cpp Z3DMultipartSkin.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Z3DObject.cpp Z3DRenderable.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX' Z3DSkeletonObject.cpp Z3DStringTable.cpp Z3DTexture.cpp Z3DTexturePiece.cpp Z3DWeapon.cpp DataDefine.cpp C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data RenderOption.cpp Creating library...

--------------------Configuration: CharacterActionControl - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/CharacterActionControl.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\CharacterActionControl\CameraControl.cpp" "C:\Ryl\CharacterActionControl\CCameraScript.cpp" "C:\Ryl\CharacterActionControl\CharacterControl.cpp" "C:\Ryl\CharacterActionControl\Creature.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp" Creating command line "link.exe -lib /nologo /out:"Release\CharacterActionControl.lib" .\Release\CameraControl.obj .\Release\CCameraScript.obj .\Release\CharacterControl.obj .\Release\Creature.obj "

Output Window

Compiling... CameraControl.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' CCameraScript.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' CharacterControl.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\CharacterActionControl\CharacterControl.cpp(2379) : warning C4101: 'fEnemyDirection' : unreferenced local variable C:\Ryl\CharacterActionControl\CharacterControl.cpp(5657) : warning C4101: 'fInterLens' : unreferenced local variable C:\Ryl\CharacterActionControl\CharacterControl.cpp(5651) : warning C4101: 'fEnemyDirection' : unreferenced local variable C:\Ryl\CharacterActionControl\CharacterControl.cpp(5960) : warning C4101: 'fEnemyDirection' : unreferenced local variable Creature.cpp C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Creating library...

--------------------Configuration: WorldCreator - Win32 Release--------------------

Command Lines

Creating command line "rc.exe /l 0x412 /fo"Release/WorldCreator.res" /d "NDEBUG" "C:\Ryl\WorldCreator\WorldCreator.rc"" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\WorldCreator\AmbienceList.cpp" "C:\Ryl\WorldCreator\CharEffect.cpp" "C:\Ryl\WorldCreator\ColourPicker.cpp" "C:\Ryl\WorldCreator\ColourPopup.cpp" "C:\Ryl\WorldCreator\Dds_container.cpp" "C:\Ryl\WorldCreator\DialogBarEx.cpp" "C:\Ryl\WorldCreator\DialogCharacterLodDist.cpp" "C:\Ryl\WorldCreator\DlgBoid.cpp" "C:\Ryl\WorldCreator\DlgCamera.cpp" "C:\Ryl\WorldCreator\DlgCameraSet.cpp" "C:\Ryl\WorldCreator\DlgCharacterCreate.cpp" "C:\Ryl\WorldCreator\DlgCharacterEffect.cpp" "C:\Ryl\WorldCreator\DlgChrOutfit.cpp" "C:\Ryl\WorldCreator\DlgConvertTexture.cpp" "C:\Ryl\WorldCreator\DlgDefaultAttachmentProperty.cpp" "C:\Ryl\WorldCreator\DlgDuenAObject.cpp" "C:\Ryl\WorldCreator\DlgDuenEffect.cpp" "C:\Ryl\WorldCreator\DlgDuengunTrigger.cpp" "C:\Ryl\WorldCreator\DlgDuenLight.cpp" "C:\Ryl\WorldCreator\DlgEditGCMDS.cpp" "C:\Ryl\WorldCreator\DlgEditName.cpp" "C:\Ryl\WorldCreator\DlgEditTerrain.cpp" "C:\Ryl\WorldCreator\DlgEffect.cpp" "C:\Ryl\WorldCreator\DlgEffectLoad.cpp" "C:\Ryl\WorldCreator\DlgEventKeyframeSlider.cpp" "C:\Ryl\WorldCreator\DlgGrass.cpp" "C:\Ryl\WorldCreator\DlgHouseLoad.cpp" "C:\Ryl\WorldCreator\DlgLightLoad.cpp" "C:\Ryl\WorldCreator\DlgLightmap.cpp" "C:\Ryl\WorldCreator\DlgLightmapInfo.cpp" "C:\Ryl\WorldCreator\DlgMakeFall.cpp" "C:\Ryl\WorldCreator\DlgMakePlant.cpp" "C:\Ryl\WorldCreator\DlgMakeWater.cpp" "C:\Ryl\WorldCreator\DlgMapFileInfo.cpp" "C:\Ryl\WorldCreator\DlgObjectLoad.cpp" "C:\Ryl\WorldCreator\DlgOutfitSlot.cpp" "C:\Ryl\WorldCreator\DlgSectorMove.cpp" "C:\Ryl\WorldCreator\DlgSkelpart.cpp" "C:\Ryl\WorldCreator\DlgSoundLoad.cpp" "C:\Ryl\WorldCreator\DlgStart.cpp" "C:\Ryl\WorldCreator\DlgTriggerPoint.cpp" "C:\Ryl\WorldCreator\DlgTriggerProperty.cpp" "C:\Ryl\WorldCreator\DlgVertexOT.cpp" "C:\Ryl\WorldCreator\DlgWeatherColor.cpp" "C:\Ryl\WorldCreator\DlgWideLoad.cpp" "C:\Ryl\WorldCreator\GridListCtrl.cpp" "C:\Ryl\WorldCreator\MainFrm.cpp" "C:\Ryl\Effect\MemoryPool.cpp" "C:\Ryl\WorldCreator\MeshContainerBar.cpp" "C:\Ryl\WorldCreator\MeshContainerSheet.cpp" "C:\Ryl\WorldCreator\MotionSheetTreeCtrl.cpp" "C:\Ryl\WorldCreator\MulFileDialog.cpp" "C:\Ryl\WorldCreator\OptimizeMesh.cpp" "C:\Ryl\WorldCreator\PageAttachmentSet.cpp" "C:\Ryl\WorldCreator\PageDuengunAObject.cpp" "C:\Ryl\WorldCreator\PageDuengunContainer.cpp" "C:\Ryl\WorldCreator\PageDuengunEffect.cpp" "C:\Ryl\WorldCreator\PageDuengunLeafTrigger.cpp" "C:\Ryl\WorldCreator\PageDuengunLight.cpp" "C:\Ryl\WorldCreator\PageDuengunSound.cpp" "C:\Ryl\WorldCreator\PageDunguenTriSheet.cpp" "C:\Ryl\WorldCreator\PageGCMDSAttachmentSet.cpp" "C:\Ryl\WorldCreator\PageGCMDSEffectInfo.cpp" "C:\Ryl\WorldCreator\PageGCMDSListContainer.cpp" "C:\Ryl\WorldCreator\PageGCMDSMotionSheet.cpp" "C:\Ryl\WorldCreator\PageGCMDSOutfitSet.cpp" "C:\Ryl\WorldCreator\PageGCMDSProperty.cpp" "C:\Ryl\WorldCreator\PageGCMDSSlots.cpp" "C:\Ryl\WorldCreator\PageHouseContainer.cpp" "C:\Ryl\WorldCreator\PageLightContainer.cpp" "C:\Ryl\WorldCreator\PageObjectContainer.cpp" "C:\Ryl\WorldCreator\PageOutfitSet.cpp" "C:\Ryl\WorldCreator\PageSectorHeight.cpp" "C:\Ryl\WorldCreator\PageSectorHouse.cpp" "C:\Ryl\WorldCreator\PageSectorMesh.cpp" "C:\Ryl\WorldCreator\PageSectorPlant.cpp" "C:\Ryl\WorldCreator\PageSectorWater.cpp" "C:\Ryl\WorldCreator\PageSectorWaterFall.cpp" "C:\Ryl\WorldCreator\PageSoundContainer.cpp" "C:\Ryl\WorldCreator\PageTriggerContainer.cpp" "C:\Ryl\WorldCreator\PageWideContainer.cpp" "C:\Ryl\WorldCreator\pEffect.cpp" "C:\Ryl\WorldCreator\SectorViewerBar.cpp" "C:\Ryl\WorldCreator\SectorViewerSheet.cpp" "C:\Ryl\WorldCreator\SelectFolderDialog.cpp" "C:\Ryl\WorldCreator\SheetChrOutfitSlot.cpp" "C:\Ryl\WorldCreator\SheetDuengunTrigger.cpp" "C:\Ryl\WorldCreator\SheetEditGCMDS.cpp" "C:\Ryl\WorldCreator\SoundPropertyDlg.cpp" "C:\Ryl\WorldCreator\WorldCreator.cpp" "C:\Ryl\WorldCreator\WorldCreatorDoc.cpp" "C:\Ryl\WorldCreator\WorldCreatorView.cpp" "C:\Ryl\WorldCreator\Z3DEditorGeneralChrModel.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp" with contents [ /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/WorldCreator.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\Ryl\WorldCreator\StdAfx.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp" with contents [ d3d8.lib d3dx8.lib winmm.lib imagehlp.lib imm32.lib ddraw.lib dxguid.lib dsound.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/WorldCreator.pdb" /machine:I386 /out:"Release/WorldCreator.exe" /nodefaultlib:"LIBC"/out:"Release/WorldCreator.exe" .\Release\AmbienceList.obj .\Release\CharEffect.obj .\Release\ColourPicker.obj .\Release\ColourPopup.obj .\Release\Dds_container.obj .\Release\DialogBarEx.obj .\Release\DialogCharacterLodDist.obj .\Release\DlgBoid.obj .\Release\DlgCamera.obj .\Release\DlgCameraSet.obj .\Release\DlgCharacterCreate.obj .\Release\DlgCharacterEffect.obj .\Release\DlgChrOutfit.obj .\Release\DlgConvertTexture.obj .\Release\DlgDefaultAttachmentProperty.obj .\Release\DlgDuenAObject.obj .\Release\DlgDuenEffect.obj .\Release\DlgDuengunTrigger.obj .\Release\DlgDuenLight.obj .\Release\DlgEditGCMDS.obj .\Release\DlgEditName.obj .\Release\DlgEditTerrain.obj .\Release\DlgEffect.obj .\Release\DlgEffectLoad.obj .\Release\DlgEventKeyframeSlider.obj .\Release\DlgGrass.obj .\Release\DlgHouseLoad.obj .\Release\DlgLightLoad.obj .\Release\DlgLightmap.obj .\Release\DlgLightmapInfo.obj .\Release\DlgMakeFall.obj .\Release\DlgMakePlant.obj .\Release\DlgMakeWater.obj .\Release\DlgMapFileInfo.obj .\Release\DlgObjectLoad.obj .\Release\DlgOutfitSlot.obj .\Release\DlgSectorMove.obj .\Release\DlgSkelpart.obj .\Release\DlgSoundLoad.obj .\Release\DlgStart.obj .\Release\DlgTriggerPoint.obj .\Release\DlgTriggerProperty.obj .\Release\DlgVertexOT.obj .\Release\DlgWeatherColor.obj .\Release\DlgWideLoad.obj .\Release\GridListCtrl.obj .\Release\MainFrm.obj .\Release\MemoryPool.obj .\Release\MeshContainerBar.obj .\Release\MeshContainerSheet.obj .\Release\MotionSheetTreeCtrl.obj .\Release\MulFileDialog.obj .\Release\OptimizeMesh.obj .\Release\PageAttachmentSet.obj .\Release\PageDuengunAObject.obj .\Release\PageDuengunContainer.obj .\Release\PageDuengunEffect.obj .\Release\PageDuengunLeafTrigger.obj .\Release\PageDuengunLight.obj .\Release\PageDuengunSound.obj .\Release\PageDunguenTriSheet.obj .\Release\PageGCMDSAttachmentSet.obj .\Release\PageGCMDSEffectInfo.obj .\Release\PageGCMDSListContainer.obj .\Release\PageGCMDSMotionSheet.obj .\Release\PageGCMDSOutfitSet.obj .\Release\PageGCMDSProperty.obj .\Release\PageGCMDSSlots.obj .\Release\PageHouseContainer.obj .\Release\PageLightContainer.obj .\Release\PageObjectContainer.obj .\Release\PageOutfitSet.obj .\Release\PageSectorHeight.obj .\Release\PageSectorHouse.obj .\Release\PageSectorMesh.obj .\Release\PageSectorPlant.obj .\Release\PageSectorWater.obj .\Release\PageSectorWaterFall.obj .\Release\PageSoundContainer.obj .\Release\PageTriggerContainer.obj .\Release\PageWideContainer.obj .\Release\pEffect.obj .\Release\SectorViewerBar.obj .\Release\SectorViewerSheet.obj .\Release\SelectFolderDialog.obj .\Release\SheetChrOutfitSlot.obj .\Release\SheetDuengunTrigger.obj .\Release\SheetEditGCMDS.obj .\Release\SoundPropertyDlg.obj .\Release\StdAfx.obj .\Release\WorldCreator.obj .\Release\WorldCreatorDoc.obj .\Release\WorldCreatorView.obj .\Release\Z3DEditorGeneralChrModel.obj .\Release\WorldCreator.res "\Ryl\Zallad3D SceneClass\Release\Zalla3D SceneClass.lib" \Ryl\CharacterActionControl\Release\CharacterActionControl.lib ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp"

Output Window

Compiling resources... Compiling... StdAfx.cpp Compiling... AmbienceList.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' CharEffect.cpp ColourPicker.cpp ColourPopup.cpp Dds_container.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' DialogBarEx.cpp DialogCharacterLodDist.cpp DlgBoid.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgCamera.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgCameraSet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgCharacterCreate.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(274) : warning C4101: 'strWeaponType' : unreferenced local variable C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(1072) : warning C4101: 'strWeaponType' : unreferenced local variable DlgCharacterEffect.cpp DlgChrOutfit.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' DlgConvertTexture.cpp DlgDefaultAttachmentProperty.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' DlgDuenAObject.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgDuenEffect.cpp DlgDuengunTrigger.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgDuenLight.cpp DlgEditGCMDS.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' Generating Code... Compiling... DlgEditName.cpp DlgEditTerrain.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgEffect.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgEffectLoad.cpp DlgEventKeyframeSlider.cpp DlgGrass.cpp DlgHouseLoad.cpp DlgLightLoad.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgLightmap.cpp DlgLightmapInfo.cpp DlgMakeFall.cpp DlgMakePlant.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgMakeWater.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgMapFileInfo.cpp C:\Ryl\WorldCreator\DlgMapFileInfo.cpp(142) : warning C4101: 'fReadPos' : unreferenced local variable DlgObjectLoad.cpp DlgOutfitSlot.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' DlgSectorMove.cpp DlgSkelpart.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' DlgSoundLoad.cpp DlgStart.cpp C:\Ryl\WorldCreator\DlgStart.cpp(188) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) C:\Ryl\WorldCreator\DlgStart.cpp(190) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) Generating Code... Compiling... DlgTriggerPoint.cpp DlgTriggerProperty.cpp DlgVertexOT.cpp DlgWeatherColor.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' DlgWideLoad.cpp GridListCtrl.cpp MainFrm.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' C:\Ryl\WorldCreator\MainFrm.cpp(424) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) C:\Ryl\WorldCreator\MainFrm.cpp(425) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) C:\Ryl\WorldCreator\MainFrm.cpp(426) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) C:\Ryl\WorldCreator\MainFrm.cpp(427) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) MemoryPool.cpp MeshContainerBar.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' MeshContainerSheet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' MotionSheetTreeCtrl.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' MulFileDialog.cpp OptimizeMesh.cpp PageAttachmentSet.cpp PageDuengunAObject.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageDuengunContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageDuengunEffect.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageDuengunLeafTrigger.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageDuengunLight.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageDuengunSound.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Generating Code... Compiling... PageDunguenTriSheet.cpp PageGCMDSAttachmentSet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSEffectInfo.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSListContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSMotionSheet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSOutfitSet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSProperty.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageGCMDSSlots.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' PageHouseContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageLightContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageObjectContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageOutfitSet.cpp PageSectorHeight.cpp PageSectorHouse.cpp PageSectorMesh.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageSectorPlant.cpp PageSectorWater.cpp PageSectorWaterFall.cpp PageSoundContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' PageTriggerContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Generating Code... Compiling... PageWideContainer.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' pEffect.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' SectorViewerBar.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' SectorViewerSheet.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' SelectFolderDialog.cpp SheetChrOutfitSlot.cpp SheetDuengunTrigger.cpp SheetEditGCMDS.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' SoundPropertyDlg.cpp WorldCreator.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' WorldCreatorDoc.cpp WorldCreatorView.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN' C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX' Z3DEditorGeneralChrModel.cpp C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT' C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE' Generating Code... Linking...

Results

WorldCreator.exe - 0 error(s), 58 warning(s)