// CaldronHouseObj.h: interface for the CCaldronHouseObj class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_) #define AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "LoadedObj.h" #include "ByteDataObj.h" class CCaldronHouseObj : public Caldron::Base::CLoadedObj { public: CCaldronHouseObj(); virtual ~CCaldronHouseObj(); virtual bool Load(Caldron::Base::CByteDataObj *pByteData); virtual bool Unload(){return true;} }; #endif // !defined(AFX_CALDRONHOUSEOBJ_H__F87EAD59_46DB_4AF8_A3A5_C55A0C9EE0B4__INCLUDED_)