// HazeScene.h: interface for the CHazeScene class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_) #define AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "3DMath.h" #include "vertex.h" class CHazeScene { public: DWORD m_dwSampleFilterPixelShader; void Create(LPDIRECT3DDEVICE8 pd3dDevice); void Render(LPDIRECT3DDEVICE8 pd3dDevice); CHazeScene(); virtual ~CHazeScene(); }; #endif // !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)