// ObjectScene.h: interface for the CObjectScene class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_) #define AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "SceneNode.h" #include "List.h" #include "MeshObject.h" #include "BaseDataDefine.h" class CObjectScene : public CSceneNode { public: long m_ObjectID; bool m_isAlpha,m_isLight; bool m_isShadowed; char m_strObjectName[MAX_NAMEBUFFER]; CMeshObject *m_pObject; D3DLIGHT8 m_CurrentLight[4]; int m_iCurrentLight; CObjectScene(); virtual ~CObjectScene(); }; #endif // !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_)