// SceneLayerError.h: interface for the CSceneLayerError class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_) #define AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CSceneLayerError : public CError { public: char *GetErrorMsg() { char msgtemp[MAX_ERRORBUFFER]; strcpy(msgtemp,"Scene Layer Error:"); strcat(msgtemp,m_strErrormsg); strcpy(m_strErrormsg,msgtemp); return m_strErrormsg; }; CSceneLayerError(); virtual ~CSceneLayerError(); CSceneLayerError(char *msg) { SetErrorMsg(msg); }; }; #endif // !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)