// WBLightMapTex.h: interface for the WBLightMapTex class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_) #define AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class WBLightMapTex { public: WBLightMapTex(int sx,int sy,int bp=3); virtual ~WBLightMapTex(); unsigned char *bmp; //!< the light maps bitmap int sizex, //!< x size of the picture (power of 2) sizey; //!< y size of the picture (power of 2) int bytesx, //!< number of bytes per line (sizex*bytespixel) bytesxy; //!< total bytes of the bitmap (bytesx*sizey) int bytespixel; //!< the light map bytes per pixel (3: RGB, 4: RGBA) }; #endif // !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)