// Z3DAniKeyPack.h: interface for the Z3DAniKeyPack class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_) #define AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Z3DAnimationController.h" #include "misc.h" struct Z3DAniKeyPack { public: Z3DAniKeyPack() { m_pAniControllers = NULL; } ~Z3DAniKeyPack() { SAFE_DELETEA( m_pAniControllers ); } int GetId() { return m_wId; } bool Load( char* szFilename ); bool Save( char* szFileName ); Z3DAnimationController* GetData(int n) { return &(m_pAniControllers[n]); } short GetAniLength() const { return m_sAniLength; } short GetControllerCount() const { return m_sAniControllerCount; } bool GetDisplacement( vector3 &v_disp, long lControllerIndex = 0 ); protected: WORD m_wId; short m_sAniControllerCount; Z3DAnimationController* m_pAniControllers; short m_sAniLength; // length(in frames) of animation set(pack) }; #endif // !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_)