// SectorHouseMap.h: interface for the CSectorHouseMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_) #define AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "BaseDataDefine.h" #include #include <3DMath.h> class CSectorHouseMap { public: int m_IndexX,m_IndexY; std::vector m_TM; std::vector m_HouseSceneID; std::vector m_strOutName; std::vector m_strMedName; std::vector m_strInName; std::vector m_strBspName; CSectorHouseMap(); virtual ~CSectorHouseMap(); }; #endif // !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)