Duel Sample Game ------------------ This program requires less than 1 Meg of video ram. The commands which this game recognizes are listed on the opening screen and in the help dialog (F1). ENTER - Starts game and multiplayer session setup LEFT ARROW - Turn left RIGHT ARROW - Turn right UP ARROW - Accelerate forward DOWN ARROW - Accelerate backward NUMPAD 5 - Stop moving SPACEBAR - Fire ESC, F12 - Quit F1 - Help - list of commands F5 - toggle frame rate display To play multiplayer one machine hosts a game, the others join. To play using TCP/IP over the Internet, the people who are joining the game must enter the IP address of the machine that hosted the game. You can find out the IP address of your machine by running "winipcfg". If you have a net card and a modem installed, you will need to make sure you read the IP address of the modem connection to the Internet. The modem will show up as a "PPP Adapter". DirectPlay will not work through proxies or firewalls. This game allows the selection of which DirectPlay messaging protocol is used. The host machine can select the optimized DirectPlay guaranteed protocol for the game session in the setup wizard. Reliable and asynchronous messaging, when supported by the service provider or by using the DirectPlay Protocol, can be toggled on and off with the R and A keys. The protocol status will be displayed in the caption bar. Also see the DPLAUNCH sample as an example of lobby launching this game. Note: MSVC may include older versions of the DirectX header files and libraries. In order to avoid compile errors, make sure the path to the latest DirectX header files and libraries are listed BEFORE the MSVC header files and libraries through the Tools -> Options -> Directories menu. In order to support multi-byte character sets like Kanji, the dialogs in the rc file need to be changed to use the "SYSTEM" font and the rc file needs to be recompiled.