# Microsoft Developer Studio Generated NMAKE File, Based on billboard.dsp !IF "$(CFG)" == "" CFG=billboard - Win32 Release !MESSAGE No configuration specified. Defaulting to billboard - Win32 Release. !ENDIF !IF "$(CFG)" != "billboard - Win32 Release" && "$(CFG)" != "billboard - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "billboard.mak" CFG="billboard - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "billboard - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "billboard - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "billboard - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\billboard.exe" CLEAN : -@erase "$(INTDIR)\billboard.obj" -@erase "$(INTDIR)\d3dapp.obj" -@erase "$(INTDIR)\d3dfile.obj" -@erase "$(INTDIR)\d3dfont.obj" -@erase "$(INTDIR)\d3dutil.obj" -@erase "$(INTDIR)\dxutil.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\winmain.res" -@erase "$(OUTDIR)\billboard.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\billboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winmain.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\billboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=d3dx8.lib d3d8.lib d3dxof.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\billboard.pdb" /machine:I386 /out:"$(OUTDIR)\billboard.exe" /libpath:"..\..\framework\lib" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\d3dapp.obj" \ "$(INTDIR)\d3dfile.obj" \ "$(INTDIR)\d3dfont.obj" \ "$(INTDIR)\d3dutil.obj" \ "$(INTDIR)\dxutil.obj" \ "$(INTDIR)\billboard.obj" \ "$(INTDIR)\winmain.res" "$(OUTDIR)\billboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "billboard - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\billboard.exe" CLEAN : -@erase "$(INTDIR)\billboard.obj" -@erase "$(INTDIR)\d3dapp.obj" -@erase "$(INTDIR)\d3dfile.obj" -@erase "$(INTDIR)\d3dfont.obj" -@erase "$(INTDIR)\d3dutil.obj" -@erase "$(INTDIR)\dxutil.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\winmain.res" -@erase "$(OUTDIR)\billboard.exe" -@erase "$(OUTDIR)\billboard.ilk" -@erase "$(OUTDIR)\billboard.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\billboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winmain.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\billboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=d3dx8dt.lib d3d8.lib d3dxof.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\billboard.pdb" /debug /machine:I386 /out:"$(OUTDIR)\billboard.exe" /libpath:"..\..\framework\lib" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\d3dapp.obj" \ "$(INTDIR)\d3dfile.obj" \ "$(INTDIR)\d3dfont.obj" \ "$(INTDIR)\d3dutil.obj" \ "$(INTDIR)\dxutil.obj" \ "$(INTDIR)\billboard.obj" \ "$(INTDIR)\winmain.res" "$(OUTDIR)\billboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("billboard.dep") !INCLUDE "billboard.dep" !ELSE !MESSAGE Warning: cannot find "billboard.dep" !ENDIF !ENDIF !IF "$(CFG)" == "billboard - Win32 Release" || "$(CFG)" == "billboard - Win32 Debug" SOURCE=.\winmain.rc "$(INTDIR)\winmain.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) SOURCE=..\..\common\src\d3dapp.cpp "$(INTDIR)\d3dapp.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\common\src\d3dfile.cpp "$(INTDIR)\d3dfile.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\common\src\d3dfont.cpp "$(INTDIR)\d3dfont.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\common\src\d3dutil.cpp "$(INTDIR)\d3dutil.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\common\src\dxutil.cpp "$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=.\billboard.cpp "$(INTDIR)\billboard.obj" : $(SOURCE) "$(INTDIR)" !ENDIF