# Microsoft Developer Studio Generated NMAKE File, Based on Moire.dsp !IF "$(CFG)" == "" CFG=Moire - Win32 Debug !MESSAGE No configuration specified. Defaulting to Moire - Win32 Debug. !ENDIF !IF "$(CFG)" != "Moire - Win32 Release" && "$(CFG)" != "Moire - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Moire.mak" CFG="Moire - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Moire - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Moire - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "Moire - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\Moire.scr" CLEAN : -@erase "$(INTDIR)\d3dfont.obj" -@erase "$(INTDIR)\d3dsaver.obj" -@erase "$(INTDIR)\dxutil.obj" -@erase "$(INTDIR)\Moire.obj" -@erase "$(INTDIR)\Moire.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\Moire.scr" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Moire.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Moire.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=d3d8.lib d3dx8.lib winmm.lib kernel32.lib comctl32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\Moire.pdb" /machine:I386 /out:"$(OUTDIR)\Moire.scr" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\d3dfont.obj" \ "$(INTDIR)\d3dsaver.obj" \ "$(INTDIR)\dxutil.obj" \ "$(INTDIR)\Moire.obj" \ "$(INTDIR)\Moire.res" "$(OUTDIR)\Moire.scr" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Moire - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\Moire.scr" CLEAN : -@erase "$(INTDIR)\d3dfont.obj" -@erase "$(INTDIR)\d3dsaver.obj" -@erase "$(INTDIR)\dxutil.obj" -@erase "$(INTDIR)\Moire.obj" -@erase "$(INTDIR)\Moire.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\Moire.pdb" -@erase "$(OUTDIR)\Moire.scr" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /I "..\Common" /I "..\swrast" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Moire.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Moire.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=dxguid.lib d3d8.lib d3dx8.lib winmm.lib kernel32.lib comctl32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\Moire.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Moire.scr" /pdbtype:sept /libpath:"..\swrast" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\d3dfont.obj" \ "$(INTDIR)\d3dsaver.obj" \ "$(INTDIR)\dxutil.obj" \ "$(INTDIR)\Moire.obj" \ "$(INTDIR)\Moire.res" "$(OUTDIR)\Moire.scr" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("Moire.dep") !INCLUDE "Moire.dep" !ELSE !MESSAGE Warning: cannot find "Moire.dep" !ENDIF !ENDIF !IF "$(CFG)" == "Moire - Win32 Release" || "$(CFG)" == "Moire - Win32 Debug" SOURCE=..\..\..\common\src\d3dfont.cpp "$(INTDIR)\d3dfont.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\..\common\src\d3dsaver.cpp "$(INTDIR)\d3dsaver.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=..\..\..\common\src\dxutil.cpp "$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=.\Moire.cpp "$(INTDIR)\Moire.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Moire.rc "$(INTDIR)\Moire.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF