//----------------------------------------------------------------------------- // Sample Name: SpriteAnimate Sample // // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- Description =========== SpriteAnimate demonstrates a simple technique to animate DirectDraw surfaces. Path ==== Source: DXSDK\Samples\Multimedia\DDraw\SpriteAnimate Executable: DXSDK\Samples\Multimedia\DDraw\Bin User's Guide ============ SpriteAnimate requires no user input. Press the ESC key to quit the program. Programming Notes ================= For details on how to setup a full-screen DirectDraw app, see the FullScreenMode sample. One simple method to animate sprites in DirectDraw is author a single bitmap file to contain many frames of animation. The program then stores the current frame indicator in each sprite's state. From this current frame indicator, it can progmatically derive a src rect that encompasses only a single frame of animation in the off-screen plain surface. The rect then is blited from the off-screen plain surface to the back buffer. InitDirectDraw() in the sample shows how to build an cached array of these source rects. DisplayFrame() then access this array based on each sprite's current frame.