# Microsoft Developer Studio Generated NMAKE File, Based on keyboard.dsp !IF "$(CFG)" == "" CFG=keyboard - Win32 Debug Unicode !MESSAGE No configuration specified. Defaulting to keyboard - Win32 Debug Unicode. !ENDIF !IF "$(CFG)" != "keyboard - Win32 Release" && "$(CFG)" != "keyboard - Win32 Debug" && "$(CFG)" != "keyboard - Win32 Debug Unicode" && "$(CFG)" != "keyboard - Win32 Release Unicode" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "keyboard - Win32 Debug Unicode" (based on "Win32 (x86) Application") !MESSAGE "keyboard - Win32 Release Unicode" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "keyboard - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\keyboard.exe" CLEAN : -@erase "$(INTDIR)\keyboard.obj" -@erase "$(INTDIR)\keyboard.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\keyboard.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\keyboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\keyboard.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\keyboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\keyboard.pdb" /machine:I386 /out:"$(OUTDIR)\keyboard.exe" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\keyboard.obj" \ "$(INTDIR)\keyboard.res" "$(OUTDIR)\keyboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "keyboard - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\keyboard.exe" CLEAN : -@erase "$(INTDIR)\keyboard.obj" -@erase "$(INTDIR)\keyboard.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\keyboard.exe" -@erase "$(OUTDIR)\keyboard.ilk" -@erase "$(OUTDIR)\keyboard.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\keyboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\keyboard.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\keyboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\keyboard.pdb" /debug /machine:I386 /out:"$(OUTDIR)\keyboard.exe" /pdbtype:sept /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\keyboard.obj" \ "$(INTDIR)\keyboard.res" "$(OUTDIR)\keyboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "keyboard - Win32 Debug Unicode" OUTDIR=.\Win32_Debug_Unicode INTDIR=.\Win32_Debug_Unicode # Begin Custom Macros OutDir=.\Win32_Debug_Unicode # End Custom Macros ALL : "$(OUTDIR)\keyboard.exe" CLEAN : -@erase "$(INTDIR)\keyboard.obj" -@erase "$(INTDIR)\keyboard.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\keyboard.exe" -@erase "$(OUTDIR)\keyboard.ilk" -@erase "$(OUTDIR)\keyboard.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\keyboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\keyboard.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\keyboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\keyboard.pdb" /debug /machine:I386 /out:"$(OUTDIR)\keyboard.exe" /pdbtype:sept /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\keyboard.obj" \ "$(INTDIR)\keyboard.res" "$(OUTDIR)\keyboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "keyboard - Win32 Release Unicode" OUTDIR=.\Win32_Release_Unicode INTDIR=.\Win32_Release_Unicode # Begin Custom Macros OutDir=.\Win32_Release_Unicode # End Custom Macros ALL : "$(OUTDIR)\keyboard.exe" CLEAN : -@erase "$(INTDIR)\keyboard.obj" -@erase "$(INTDIR)\keyboard.res" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\keyboard.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "_MBCS" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\keyboard.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\keyboard.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\keyboard.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\keyboard.pdb" /machine:I386 /out:"$(OUTDIR)\keyboard.exe" /stack:0x200000,0x200000 LINK32_OBJS= \ "$(INTDIR)\keyboard.obj" \ "$(INTDIR)\keyboard.res" "$(OUTDIR)\keyboard.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("keyboard.dep") !INCLUDE "keyboard.dep" !ELSE !MESSAGE Warning: cannot find "keyboard.dep" !ENDIF !ENDIF !IF "$(CFG)" == "keyboard - Win32 Release" || "$(CFG)" == "keyboard - Win32 Debug" || "$(CFG)" == "keyboard - Win32 Debug Unicode" || "$(CFG)" == "keyboard - Win32 Release Unicode" SOURCE=.\keyboard.rc "$(INTDIR)\keyboard.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) SOURCE=.\keyboard.cpp "$(INTDIR)\keyboard.obj" : $(SOURCE) "$(INTDIR)" !ENDIF