//----------------------------------------------------------------------------- // File: PlayMotif.cpp // // Desc: Lets the user play a primary segment using DirectMusic as well as // any of motifs contained inside the segment. // // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #define STRICT #include #include #include #include #include #include #include #include #include #include #include #include #include "resource.h" #include "DMUtil.h" #include "DXUtil.h" //----------------------------------------------------------------------------- // Function-prototypes //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ); HRESULT OnInitDialog( HWND hDlg ); HRESULT ProcessDirectMusicMessages( HWND hDlg ); VOID OnOpenSegmentFile( HWND hDlg ); HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName ); HRESULT OnPlaySegment( HWND hDlg ); HRESULT OnPlayMotif( HWND hDlg ); VOID EnablePlayUI( HWND hDlg, BOOL bEnable ); struct MOTIF_NODE { IDirectMusicSegment* pMotif; DWORD dwPlayCount; }; //----------------------------------------------------------------------------- // Defines, constants, and global variables //----------------------------------------------------------------------------- CMusicManager* g_pMusicManager = NULL; CMusicSegment* g_pMusicSegment = NULL; HINSTANCE g_hInst = NULL; HANDLE g_hDMusicMessageEvent = NULL; //----------------------------------------------------------------------------- // Name: WinMain() // Desc: Entry point for the application. Since we use a simple dialog for // user interaction we don't need to pump messages. //----------------------------------------------------------------------------- INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, INT nCmdShow ) { HWND hDlg = NULL; BOOL bDone = FALSE; int nExitCode; HRESULT hr; DWORD dwResult; MSG msg; g_hInst = hInst; // Display the main dialog box. hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc ); while( !bDone ) { dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent, FALSE, INFINITE, QS_ALLEVENTS ); switch( dwResult ) { case WAIT_OBJECT_0 + 0: // g_hDPMessageEvent is signaled, so there are // DirectPlay messages available if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) ) { DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr ); return FALSE; } break; case WAIT_OBJECT_0 + 1: // Windows messages are available while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { if( !IsDialogMessage( hDlg, &msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } if( msg.message == WM_QUIT ) { nExitCode = (int)msg.wParam; bDone = TRUE; DestroyWindow( hDlg ); } } break; } } return nExitCode; } //----------------------------------------------------------------------------- // Name: MainDlgProc() // Desc: Handles dialog messages //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HRESULT hr; switch( msg ) { case WM_INITDIALOG: if( FAILED( hr = OnInitDialog( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnInitDialog"), hr ); MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.", "DirectMusic Sample", MB_OK | MB_ICONERROR ); EndDialog( hDlg, 0 ); return TRUE; } break; case WM_COMMAND: switch( LOWORD(wParam) ) { case IDC_SOUNDFILE: OnOpenSegmentFile( hDlg ); break; case IDCANCEL: PostQuitMessage( IDCANCEL ); break; case IDC_MOTIF_LIST: if (HIWORD(wParam) == LBN_DBLCLK ) { if( FAILED( hr = OnPlayMotif( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnPlayMotif"), hr ); MessageBox( hDlg, "Error playing DirectMusic motif. " "Sample will now exit.", "DirectMusic Sample", MB_OK | MB_ICONERROR ); PostQuitMessage( IDABORT ); } break; } if( g_pMusicSegment ) { if( g_pMusicSegment->IsPlaying() ) { HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 ); if( nIndex == LB_ERR ) EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE ); else EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE ); } } break; case IDC_PLAY: if( FAILED( hr = OnPlaySegment( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnPlaySegment"), hr ); MessageBox( hDlg, "Error playing DirectMusic segment. " "Sample will now exit.", "DirectMusic Sample", MB_OK | MB_ICONERROR ); PostQuitMessage( IDABORT ); } break; case IDC_STOP: g_pMusicSegment->Stop( DMUS_SEGF_BEAT ); SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." ); EnablePlayUI( hDlg, TRUE ); break; case IDC_PLAY_MOTIF: if( FAILED( hr = OnPlayMotif( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnPlayMotif"), hr ); MessageBox( hDlg, "Error playing DirectMusic motif. " "Sample will now exit.", "DirectMusic Sample", MB_OK | MB_ICONERROR ); PostQuitMessage( IDABORT ); } break; default: return FALSE; // Didn't handle message } break; case WM_DESTROY: { // Cleanup everything HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 ); for( DWORD i=0; ipMotif ); SAFE_DELETE( pMotifNode ); } } CloseHandle( g_hDMusicMessageEvent ); SAFE_DELETE( g_pMusicSegment ); SAFE_DELETE( g_pMusicManager ); break; } default: return FALSE; // Didn't handle message } return TRUE; // Handled message } //----------------------------------------------------------------------------- // Name: OnInitDialog() // Desc: Initializes the dialogs (sets up UI controls, etc.) //----------------------------------------------------------------------------- HRESULT OnInitDialog( HWND hDlg ) { HRESULT hr; // Load the icon HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) ); // Set the icon for this dialog. SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL ); g_pMusicManager = new CMusicManager(); if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) ) return DXTRACE_ERR( TEXT("Initialize"), hr ); // Register segment notification IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance(); GUID guid = GUID_NOTIFICATION_SEGMENT; if( FAILED( hr = pPerf->AddNotificationType( guid ) ) ) return DXTRACE_ERR( TEXT("AddNotificationType"), hr ); if( FAILED( hr = pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) ) return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr ); EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE ); CheckRadioButton( hDlg, IDC_RADIO_DEFAULT, IDC_RADIO_MEASURE, IDC_RADIO_MEASURE ); // Load a default music segment TCHAR strFileName[MAX_PATH]; strcpy( strFileName, DXUtil_GetDXSDKMediaPath() ); strcat( strFileName, "sample.sgt" ); if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) ) { // Set the UI controls SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") ); SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") ); } return S_OK; } //----------------------------------------------------------------------------- // Name: OnOpenSegmentFile() // Desc: Called when the user requests to open a sound file //----------------------------------------------------------------------------- VOID OnOpenSegmentFile( HWND hDlg ) { static TCHAR strFileName[MAX_PATH] = TEXT(""); static TCHAR strPath[MAX_PATH] = TEXT(""); HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); // Get the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA) if( '\0' == strPath[0] ) { const TCHAR* szDir = DXUtil_GetDXSDKMediaPath(); strcpy( strPath, szDir ); } // Setup the OPENFILENAME structure OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL, TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL, 0, 1, strFileName, MAX_PATH, NULL, 0, strPath, TEXT("Open Segment File"), OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0, TEXT(".sgt"), 0, NULL, NULL }; if( g_pMusicSegment ) g_pMusicSegment->Stop( 0 ); // Update the UI controls to show the sound as loading a file EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE); EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE); EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE ); SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") ); SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") ); // Cleanup motif listbox DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 ); for( DWORD i=0; ipMotif ); SAFE_DELETE( pMotifNode ); } } SendMessage( hListBox, LB_RESETCONTENT, 0, 0 ); // Display the OpenFileName dialog. Then, try to load the specified file if( TRUE != GetOpenFileName( &ofn ) ) { SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") ); return; } if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) ) { SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") ); SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not create segment from file.") ); } // Remember the path for next time strcpy( strPath, strFileName ); char* strLastSlash = strrchr( strPath, '\\' ); strLastSlash[0] = '\0'; } //----------------------------------------------------------------------------- // Name: LoadSegmentFile() // Desc: //----------------------------------------------------------------------------- HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName ) { HRESULT hr; HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") ); SAFE_DELETE( g_pMusicSegment ); // Have the loader collect any garbage now that the old // script has been released g_pMusicManager->CollectGarbage(); // Set the media path based on the file name (something like C:\MEDIA) // to be used as the search directory for finding DirectMusic content // related to this file. TCHAR strMediaPath[MAX_PATH]; _tcscpy( strMediaPath, strFileName ); TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\')); *strLastSlash = 0; if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) ) return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr ); // For DirectMusic must know if the file is a standard MIDI file or not // in order to load the correct instruments. BOOL bMidiFile = FALSE; if( strstr( strFileName, ".mid" ) != NULL || strstr( strFileName, ".rmi" ) != NULL ) { bMidiFile = TRUE; } // Load the file into a DirectMusic segment if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName, TRUE, bMidiFile ) ) ) { // Not a critical failure, so just update the status return S_FALSE; } IDirectMusicStyle8* pStyle = NULL; DWORD dwStyleIndex = 0; while( TRUE ) { // Get the style from the segment // Segments may have any number of styles. hr = g_pMusicSegment->GetStyle( &pStyle, dwStyleIndex ); if( FAILED(hr) ) break; // Get the names of the motifs from the style. // Styles may have any number of motifs. DWORD dwIndex = 0; while( TRUE ) { WCHAR wstrMotifName[MAX_PATH]; CHAR strMotifName[MAX_PATH]; if( S_FALSE == pStyle->EnumMotif( dwIndex, wstrMotifName ) ) break; wcstombs( strMotifName, wstrMotifName, wcslen( wstrMotifName ) + 1 ); int nIndex = (int)SendMessage( hListBox, LB_ADDSTRING, 0, (LPARAM) strMotifName ); MOTIF_NODE* pMotifNode = new MOTIF_NODE; if( FAILED( hr = pStyle->GetMotif( wstrMotifName, &pMotifNode->pMotif ) ) ) return DXTRACE_ERR( TEXT("GetMotif"), hr ); pMotifNode->dwPlayCount = 0; SendMessage( hListBox, LB_SETITEMDATA, nIndex, (LPARAM) pMotifNode ); dwIndex++; } SAFE_RELEASE( pStyle ); dwStyleIndex++; } SendMessage( hListBox, LB_SETCURSEL, 0, 0 ); // Update the UI controls to show the segment is loaded SetDlgItemText( hDlg, IDC_FILENAME, strFileName ); SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded.") ); EnablePlayUI( hDlg, TRUE ); return S_OK; } //----------------------------------------------------------------------------- // Name: ProcessDirectMusicMessages() // Desc: Handle DirectMusic notification messages //----------------------------------------------------------------------------- HRESULT ProcessDirectMusicMessages( HWND hDlg ) { HRESULT hr; IDirectMusicPerformance* pPerf = NULL; DMUS_NOTIFICATION_PMSG* pPMsg; if( NULL == g_pMusicManager ) return S_OK; pPerf = g_pMusicManager->GetPerformance(); // Get waiting notification message from the performance while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) ) { switch( pPMsg->dwNotificationOption ) { case DMUS_NOTIFICATION_SEGSTART: if( pPMsg->punkUser ) { IDirectMusicSegment* pPrimarySegment = NULL; IDirectMusicSegmentState8* pSegmentState = NULL; IDirectMusicSegment* pNotifySegment = NULL; IDirectMusicSegment8* pPrimarySegment8 = NULL; // The pPMsg->punkUser contains a IDirectMusicSegmentState8, // which we can query for the segment that segment it refers to. if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8, (VOID**) &pSegmentState ) ) ) return DXTRACE_ERR( TEXT("QueryInterface"), hr ); if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) ) return DXTRACE_ERR( TEXT("GetSegment"), hr ); // Get the IDirectMusicSegment for the primary segment pPrimarySegment8 = g_pMusicSegment->GetSegment(); if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment, (VOID**) &pPrimarySegment ) ) ) return DXTRACE_ERR( TEXT("QueryInterface"), hr ); // Figure out which segment this is if( pNotifySegment == pPrimarySegment ) { SetDlgItemText( hDlg, IDC_STATUS, "Primary segment playing." ); } else { // Look through the motfs and see if they are playing HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 ); for( DWORD i=0; ipMotif ) { // If its motif segment update the UI TCHAR strMotifName[MAX_PATH]; SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName ); TCHAR strStatus[MAX_PATH]; if( pMotifNode->dwPlayCount > 0 ) strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0; wsprintf( strStatus, "%s motif started playing.", strMotifName ); SetDlgItemText( hDlg, IDC_STATUS, strStatus ); pMotifNode->dwPlayCount++; if( pMotifNode->dwPlayCount == 1 ) { int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 ); SendMessage( hListBox, LB_DELETESTRING, i, 0 ); strcat( strMotifName, " (Playing)" ); SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName ); SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode ); SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 ); } } } } // Cleanup SAFE_RELEASE( pSegmentState ); SAFE_RELEASE( pNotifySegment ); SAFE_RELEASE( pPrimarySegment ); } break; case DMUS_NOTIFICATION_SEGEND: if( pPMsg->punkUser ) { IDirectMusicSegment* pPrimarySegment = NULL; IDirectMusicSegmentState8* pSegmentState = NULL; IDirectMusicSegment* pNotifySegment = NULL; IDirectMusicSegment8* pPrimarySegment8 = NULL; // The pPMsg->punkUser contains a IDirectMusicSegmentState8, // which we can query for the segment that segment it refers to. if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8, (VOID**) &pSegmentState ) ) ) return DXTRACE_ERR( TEXT("QueryInterface"), hr ); if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) ) { // Sometimes the segend arrives after the segment is gone // This can happen when you load another segment as // a motif or the segment is ending if( hr == DMUS_E_NOT_FOUND ) { SAFE_RELEASE( pSegmentState ); return S_OK; } return DXTRACE_ERR( TEXT("GetSegment"), hr ); } // Get the IDirectMusicSegment for the primary segment pPrimarySegment8 = g_pMusicSegment->GetSegment(); if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment, (VOID**) &pPrimarySegment ) ) ) return DXTRACE_ERR( TEXT("QueryInterface"), hr ); // Figure out which segment this is if( pNotifySegment == pPrimarySegment ) { // Update the UI controls to show the sound as stopped SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." ); EnablePlayUI( hDlg, TRUE ); } else { HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 ); for( DWORD i=0; ipMotif ) { // If its motif segment update the UI TCHAR strMotifName[MAX_PATH]; SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName ); strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0; pMotifNode->dwPlayCount--; if( pMotifNode->dwPlayCount == 0 ) { int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 ); SendMessage( hListBox, LB_DELETESTRING, i, 0 ); SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName ); SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode ); SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 ); } TCHAR strStatus[MAX_PATH]; wsprintf( strStatus, "%s motif stopped playing.", strMotifName ); SetDlgItemText( hDlg, IDC_STATUS, strStatus ); } } } // Cleanup SAFE_RELEASE( pSegmentState ); SAFE_RELEASE( pNotifySegment ); SAFE_RELEASE( pPrimarySegment ); } break; } pPerf->FreePMsg( (DMUS_PMSG*)pPMsg ); } return S_OK; } //----------------------------------------------------------------------------- // Name: OnPlaySegment() // Desc: //----------------------------------------------------------------------------- HRESULT OnPlaySegment( HWND hDlg ) { HRESULT hr; HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK ); BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED ); if( bLooped ) { // Set the segment to repeat many times if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) ) return DXTRACE_ERR( TEXT("SetRepeats"), hr ); } else { // Set the segment to not repeat if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) ) return DXTRACE_ERR( TEXT("SetRepeats"), hr ); } // Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the // next beat if there is a segment currently playing. The first 0 indicates // to play (on the next beat from) now. if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) ) return DXTRACE_ERR( TEXT("Play"), hr ); EnablePlayUI( hDlg, FALSE ); return S_OK; } //----------------------------------------------------------------------------- // Name: OnPlayMotif() // Desc: //----------------------------------------------------------------------------- HRESULT OnPlayMotif( HWND hDlg ) { HRESULT hr; DWORD dwSegFlags = DMUS_SEGF_SECONDARY; HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 ); if( nIndex == LB_ERR ) return S_FALSE; if( IsDlgButtonChecked( hDlg, IDC_RADIO_DEFAULT ) == BST_CHECKED ) dwSegFlags |= DMUS_SEGF_DEFAULT; else if( IsDlgButtonChecked( hDlg, IDC_RADIO_IMMEDIATE ) == BST_CHECKED ) dwSegFlags |= 0; else if( IsDlgButtonChecked( hDlg, IDC_RADIO_GRID ) == BST_CHECKED ) dwSegFlags |= DMUS_SEGF_GRID; else if( IsDlgButtonChecked( hDlg, IDC_RADIO_BEAT ) == BST_CHECKED ) dwSegFlags |= DMUS_SEGF_BEAT; else if( IsDlgButtonChecked( hDlg, IDC_RADIO_MEASURE ) == BST_CHECKED ) dwSegFlags |= DMUS_SEGF_MEASURE; TCHAR strMotifName[ MAX_PATH ]; SendMessage( hListBox, LB_GETTEXT, nIndex, (LPARAM) strMotifName ); WCHAR wstrMotifName[ MAX_PATH ]; mbstowcs( wstrMotifName, strMotifName, MAX_PATH ); IDirectMusicSegment* pMotif = NULL; MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, nIndex, 0 ); IDirectMusicPerformance* pPerformance = g_pMusicManager->GetPerformance(); if( FAILED( hr = pPerformance->PlaySegment( pMotifNode->pMotif, dwSegFlags, 0, NULL ) ) ) return DXTRACE_ERR( TEXT("PlaySegment"), hr ); return S_OK; } //----------------------------------------------------------------------------- // Name: EnablePlayUI( hDlg,) // Desc: Enables or disables the Play UI controls //----------------------------------------------------------------------------- VOID EnablePlayUI( HWND hDlg, BOOL bEnable ) { if( bEnable ) { EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE ); EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE ); EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE ); EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE ); SetFocus( GetDlgItem( hDlg, IDC_PLAY ) ); } else { EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE ); EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE ); SetFocus( GetDlgItem( hDlg, IDC_STOP ) ); EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE ); HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST ); int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 ); if( nIndex == LB_ERR ) EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE ); else EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE ); } }