# Microsoft Developer Studio Project File - Name="GargleDMO" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GargleDMO - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GargleDMO.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GargleDMO.mak" CFG="GargleDMO - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GargleDMO - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GargleDMO - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GargleDMO - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Zi /Od /I "..\..\..\..\..\include" /I "medparambase" /I "controlbase" /I "dmobase" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "WIN32" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib msdmo.lib dmoguids.lib strmiids.lib /nologo /stack:0x200000,0x200000 /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib" # SUBTRACT LINK32 /nodefaultlib # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\GargleDMO.dll InputPath=.\Debug\GargleDMO.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "GargleDMO - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\..\..\..\..\include" /I "..\dsdmobase\inc" /I "medparambase" /I "controlbase" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\..\..\include" /I "medparambase" /I "controlbase" /I "dmobase" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "WIN32" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib msdmo.lib dmoguids.lib strmiids.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib" /libpath:"controlbase" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib msdmo.lib dmoguids.lib strmiids.lib /nologo /stack:0x200000,0x200000 /subsystem:windows /dll /pdb:none /machine:I386 /libpath:"..\..\..\..\..\lib" # SUBTRACT LINK32 /map /nodefaultlib # Begin Custom Build - Performing registration OutDir=.\Release TargetPath=.\Release\GargleDMO.dll InputPath=.\Release\GargleDMO.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "GargleDMO - Win32 Debug" # Name "GargleDMO - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\GargDMOProp.cpp !IF "$(CFG)" == "GargleDMO - Win32 Debug" !ELSEIF "$(CFG)" == "GargleDMO - Win32 Release" # ADD CPP /D "NDEBUG" !ENDIF # End Source File # Begin Source File SOURCE=.\Gargle.cpp !IF "$(CFG)" == "GargleDMO - Win32 Debug" !ELSEIF "$(CFG)" == "GargleDMO - Win32 Release" # ADD CPP /D "NDEBUG" !ENDIF # End Source File # Begin Source File SOURCE=.\GargleDMO.cpp !IF "$(CFG)" == "GargleDMO - Win32 Debug" !ELSEIF "$(CFG)" == "GargleDMO - Win32 Release" # ADD CPP /D "NDEBUG" !ENDIF # End Source File # Begin Source File SOURCE=.\GargleDMO.def # End Source File # Begin Source File SOURCE=.\GargleDMO.rc # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "GargleDMO - Win32 Debug" # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "GargleDMO - Win32 Release" # ADD CPP /D "NDEBUG" /Yc"stdafx.h" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\GargDMOProp.h # End Source File # Begin Source File SOURCE=.\Gargle.h # End Source File # Begin Source File SOURCE=.\igargle.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\GargDMOProp.rgs # End Source File # Begin Source File SOURCE=.\Gargle.rgs # End Source File # End Group # End Target # End Project # Section GargleDMO : {00000000-0000-0000-0000-800000800000} # 1:15:IDR_GARGDMOPROP:106 # 1:20:IDS_TITLEGargDMOProp:103 # 1:15:IDD_GARGDMOPROP:107 # 1:24:IDS_DOCSTRINGGargDMOProp:105 # 1:23:IDS_HELPFILEGargDMOProp:104 # End Section