//------------------------------------------------------------------------------ // File: PlayDMO.h // // Desc: DirectShow sample code - main header file for PlayDMO // // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ #if !defined(AFX_PLAYDMO_H__123E1806_4ECC_487E_884B_EBF648ADB914__INCLUDED_) #define AFX_PLAYDMO_H__123E1806_4ECC_487E_884B_EBF648ADB914__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CPlayDMOApp: // See PlayDMO.cpp for the implementation of this class // class CPlayDMOApp : public CWinApp { public: CPlayDMOApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPlayDMOApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CPlayDMOApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PLAYDMO_H__123E1806_4ECC_487E_884B_EBF648ADB914__INCLUDED_)