//----------------------------------------------------------------------------- // // Sample Name: SoundFx Sample // // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- Description =========== The SoundFx sample shows how to use standard effects with DirectSound and how to manipulate FX parameters. It is similar to the AudioFX sample but does not use an audiopath. Path ==== Source: DXSDK\Samples\Multimedia\DirectSound\SoundFx Executable: DXSDK\Samples\Multimedia\DirectSound\Bin User's Guide ============ Load a sound file. Enable one or more FXs by checking the checkboxes on the left, under the column "Enable". Click Play to hear the effects applied. Adjust parameters for any FX by using the frame on the right. Choose which effect to adjust by choosing an option under the "Adjust" column on the left. If you are adjusting parametesr for an active FX while sound is playing, you will hearing the difference immediately. Programming Notes ================= For a simpler example of how to setup a DirectSound buffer with a single fixed DirectSound effect, see the AmplitudeModulate sample.