//----------------------------------------------------------------------------- // Name: PixelShader Direct3D Sample // // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== This sample shows some of the effects that can be achieved using pixel shaders. Each of the 8 thumbnails shown is the result of using a different pixel shader to render a rectangle Pixel shaders use a set of instructions, executed by the 3D device on a per-pixel basis, that can affect the colorof the pixel based on a varient of inputs. Pixel shaders can be used in place of the texture stage pipeline. Note that not all cards may support all the various features pixel shaders. For more information on pixel shaders, refer to the DirectX SDK documentation. Path ==== Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\PixelShader Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin User's Guide ============ This sample has no user interaction Programming Notes ================= Programming pixel shaders is not a trivial task. Please read any pixel shader-specific documentation accompanying the DirectX SDK. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common classes and modules can be found in the following directory: DXSDK\Samples\Multimedia\VBSamples\Common