//----------------------------------------------------------------------------- // // Sample Name: Audio Path Sample // // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- Description =========== This sample shows the effects of playing multiple files across different audio paths, how they can be mixed, and how music is played at the tempo of the primary audio path. Path ==== Source: DXSDK\Samples\Multimedia\VBSamples\DirectMusic\vbAudioPath Executable: DXSDK\Samples\Multimedia\VBSamples\DirectMusic\bin User's Guide ============ You may add one file to the 'Primary' audio path, and 0 to 5 files to each of the two secondary audio paths. Each audio path can be played separately and has separate controls for volume and 3D positioning. Programming Notes ================= At the start of the application we create 3 default audio paths. We allow 1 audio file to be loaded into the first audio path, and 0 to 5 loaded in each of the next two. When Play is clicked on the first audio path, we call PlaySegmentEx with the DMUS_SEGF_DEFAULT flag to clarify that this is the primary segment. Each of the other audio paths call PlaySegmentEX with the DMUS_SEGF_SECONDARY flag to play as secondary segments. If Looping is selected on an audio path we call SetRepeats with INIFINITE, otherwise we call SetRepeats with 0. To change the volume or 3D Positioning of any audio path we first call GetObjectInPath to retreive a DirectSoundSecondaryBuffer or DirectSound3DBuffer, and then call SetVolume or SetPosition, respectively.