// ChecksumDlg.h : header file // #if !defined(AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_) #define AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CChecksumDlg dialog class CChecksumDlg : public CDialog { // Construction public: CChecksumDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CChecksumDlg) enum { IDD = IDD_CHECKSUM_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChecksumDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CChecksumDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //}}AFX_MSG DECLARE_MESSAGE_MAP() char m_strClientPath[MAX_PATH]; unsigned long CheckOCTREE(); bool SetCheckSum(const char* szRegKey, const char* szRegValue, bool bBattleServer, unsigned long dwViewPathID, unsigned long dwViewCheckSumID, unsigned long dwViewVersionID); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_)