// HumanShortcut.h: interface for the CHumanShortcut class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANSHORTCUT_H__949323D1_21A4_48D1_8E93_0E9BF578AF79__INCLUDED_) #define AFX_HUMANSHORTCUT_H__949323D1_21A4_48D1_8E93_0E9BF578AF79__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanShortcut : public CGUIWindow { public: CHumanShortcut(); ~CHumanShortcut(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void) { } BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow) { } void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANSHORTCUT_H__949323D1_21A4_48D1_8E93_0E9BF578AF79__INCLUDED_)