// ChristmasParticle.h: interface for the CChristmasParticle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHRISTMASPARTICLE_H__24078282_01D5_4099_A4CF_1B76DA1E6890__INCLUDED_) #define AFX_CHRISTMASPARTICLE_H__24078282_01D5_4099_A4CF_1B76DA1E6890__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "NatureParticle.h" #include #include const DWORD dwChristmasParticleVertexDecl = (D3DFVF_XYZ | D3DFVF_DIFFUSE); class CChristmasParticleVertex { public: D3DXVECTOR3 m_vecPos; DWORD m_dwColor; }; class CTexture; class CChristmasParticle : public CNatureParticle { public: CChristmasParticle(); virtual ~CChristmasParticle(); virtual void Init(int iNodesNum,char *strTexture); virtual void UpdateBuffer(float fStep = 1.0f); virtual void Render(); void SetStart(bool bFlag) { m_bStart = bFlag;} void SetCenter(float fX,float fY,float fZ) { m_vecCenter = D3DXVECTOR3(fX,fY,fZ);} DWORD FtoDW( FLOAT f ) { return *((DWORD*)&f); } float m_fHeight; // bool m_bStart; D3DXVECTOR3 m_vecCenter; D3DXVECTOR3 m_vecUp; D3DXVECTOR3 m_vecRight; DWORD m_dwStartTime; protected: LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer; LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer; LPDIRECT3DDEVICE8 m_pDevice; CTexture *m_pImageTexture; bool m_bPointSprite; }; #endif // !defined(AFX_CHRISTMASPARTICLE_H__24078282_01D5_4099_A4CF_1B76DA1E6890__INCLUDED_)