#ifndef __SHADER_INDEXHEADER_H__ #define __SHADER_INDEXHEADER_H__ enum SHADER_INDEX { SHADER_ID_BUMPDIFFSPEC, SHADER_ID_REFLECTION, SHADER_ID_DEPTHOFFIELD, SHADER_ID_GLARE, SHADER_ID_SELFSHADOW, SHADER_ID_RAIN, SHADER_ID_NUM, }; const char SHADER_STR_BUMPDIFFSPEC[] = "0 BumpDiffSpec"; const char SHADER_STR_GLARE[] = "3 Glare"; const char SHADER_STR_RAIN[] = "5 Rain"; #endif