#ifndef _RYL_GM_NETWORK_MANAGE_SERVER_H_ #define _RYL_GM_NETWORK_MANAGE_SERVER_H_ #include // forward decl. class CBuffer; class CSessionPolicy; class CCommandQueueThread; class CManageServer : public CServerWindowFramework { public: static CManageServer& GetInstance(); void UpdateConsole(); bool ConnectToStatServer(); private: CManageServer(); virtual ~CManageServer(); virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine); bool InitializeMsgProc(); bool InitializeCommand(); CSessionPolicy* m_lpServerSessionPolicy; CSessionPolicy* m_lpToolSessionPolicy; CSessionPolicy* m_lpStatServerSessionPolicy; CCommandQueueThread* m_lpCommandQueueThread; //CBuffer* m_lpMyBuffer; }; #endif