Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
// X3DEffectEditPlane.cpp: implementation of the CX3DEffectEditPlane class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "effectEditor.h"
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#include "X3DEffectEditPlane.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CX3DEffectEditPlane::CX3DEffectEditPlane()
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{
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}
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CX3DEffectEditPlane::~CX3DEffectEditPlane()
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{
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}
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void CX3DEffectEditPlane::RenderNoTexture(unsigned long dwFrame)
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{
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m_lpD3DDevice->SetTexture(0, NULL);
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m_lpD3DDevice->SetRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
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m_lpD3DDevice->SetRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
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m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
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m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
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m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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}
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unsigned long CX3DEffectEditPlane::GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength)
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{
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vector3 vecVertices[3];
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LVertex *pVertices;
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if(FAILED( m_lpVertices->Lock( 0, 4 * sizeof(LVertex), (unsigned char **)&pVertices, 0 ) ) ) return FALSE;
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vecVertices[0] = pVertices[0].v;
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vecVertices[1] = pVertices[1].v;
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vecVertices[2] = pVertices[2].v;
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if(CIntersection::PolygonRay(vecStart, vecEnd, vecVertices, fLength))
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{
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m_lpVertices->Unlock();
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return m_dwEffectKind;
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}
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vecVertices[0] = pVertices[1].v;
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vecVertices[1] = pVertices[2].v;
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vecVertices[2] = pVertices[3].v;
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if(CIntersection::PolygonRay(vecStart, vecEnd, vecVertices, fLength))
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{
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m_lpVertices->Unlock();
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return m_dwEffectKind;
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}
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m_lpVertices->Unlock();
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fLength = 0.0f;
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return 0xFFFFFFFF;
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}
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BOOL CX3DEffectEditPlane::ArrangementTexture(const char *strPathName)
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{
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if(!strncmp(m_strTextureFile, strPathName, strlen(strPathName)))
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{
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strcpy(m_strTextureFile, &m_strTextureFile[strlen(strPathName)]);
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return TRUE;
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} else
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return FALSE;
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}
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