Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
264 lines
20 KiB
C++
264 lines
20 KiB
C++
#include "stdafx.h"
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#include <Log/ServerLog.h>
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#include <Utility/Math/Math.h>
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#include "ItemStructure.h"
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#include "ItemDataParser.h"
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using namespace Item;
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bool ReadString(char* szBuffer_Out, int nBufferLen, const char* szValue_In)
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{
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int nLength = _snprintf(szBuffer_Out, nBufferLen - 1, "%s", szValue_In);
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if(0 < nLength)
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{
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szBuffer_Out[nLength] = '\0';
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return true;
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}
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szBuffer_Out[nBufferLen - 1] = '\0';
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ERRLOG1(g_Log, "버퍼 길이가 모자라서, 데이터를 전부 복사할 수 없습니다. Data:%s", szValue_In);
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return false;
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}
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inline bool ReadValue(unsigned char& cValue_Out, const char* szValue_In)
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{
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cValue_Out = static_cast<unsigned char>(atoi(szValue_In));
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return true;
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}
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inline bool ReadValue(unsigned short& usValue_Out, const char* szValue_In)
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{
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usValue_Out = static_cast<unsigned short>(atoi(szValue_In));
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return true;
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}
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inline bool ReadValue(unsigned long& dwValue_Out, const char* szValue_In)
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{
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dwValue_Out = static_cast<unsigned long>(atol(szValue_In));
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return true;
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}
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bool ReadStringToTypeValue(unsigned char& cVaule_Out, const CTypeName* lpTypeArray,
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const unsigned char nMaxType, const char* szValue_In)
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{
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for (unsigned char nCount = 0; nCount < nMaxType; ++nCount)
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{
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if(0 == strcmp(szValue_In, lpTypeArray[nCount].GetTypeName()))
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{
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cVaule_Out = lpTypeArray[nCount].GetTypeValue();
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return true;
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}
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}
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return false;
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}
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// 기본 데이터들
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bool ReadID(Item::ItemInfo& itemInfo, const char* szValue)
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{
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itemInfo.m_usProtoTypeID = static_cast<unsigned short>(atoi(szValue));
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if(0 == itemInfo.m_usProtoTypeID || 0xFFFF == itemInfo.m_usProtoTypeID)
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{
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ERRLOG1(g_Log, "아이템 ID가 이상합니다. 0이나 0xFFFF는 사용하실 수 없습니다. ID:0x%08x",
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itemInfo.m_usProtoTypeID);
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return false;
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}
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return true;
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}
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bool ReadItemName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szName, SpriteData::MAX_NAME, szValue); }
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bool ReadFieldModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szFieldModelName, StringData::MAX_FIELD_MODEL_NAME, szValue); }
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bool ReadAttachedModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEquipModelName, StringData::MAX_EQUIP_MODEL_NAME, szValue); }
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bool ReadSpriteDDS(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szSpriteName, SpriteData::MAX_SPRITE_NAME, szValue); }
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bool ReadMinX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinX, szValue); }
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bool ReadMinY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinY, szValue); }
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bool ReadMaxX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxX, szValue); }
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bool ReadMaxY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxY, szValue); }
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bool ReadSizeX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cXSize, szValue); }
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bool ReadSizeY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cYSize, szValue); }
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bool ReadEffectSound(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEffectSoundName, StringData::MAX_EFFECT_SOUND_NAME, szValue); }
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bool ReadItemLevel(Item::ItemInfo& itemInfo, const char* szValue)
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{
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unsigned char cGrade = 0;
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if(ReadStringToTypeValue(cGrade, Item::Grade::Grades, Item::Grade::MAX_ITEM_GRADE, szValue))
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{
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itemInfo.m_DetailData.m_ItemGrade = static_cast<Item::Grade::Type>(cGrade);
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return true;
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}
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return false;
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}
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bool ReadItemType(Item::ItemInfo& itemInfo, const char* szValue)
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{
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return ReadStringToTypeValue(itemInfo.m_DetailData.m_cItemType,
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Item::CItemType::GetInstance().GetItemTypeName(), Item::CItemType::MAX_ITEM_TYPE, szValue);
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}
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bool ReadPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwPrice, szValue); }
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bool ReadBlackPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwBlackPrice, szValue); }
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bool ReadOptionLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cOptionLimit, szValue); }
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bool ReadDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cDefaultDurabilityOrStack, szValue); }
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bool ReadMaxDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxDurabilityOrStack, szValue); }
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bool ReadClassLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_dwClassLimit, szValue); }
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bool ReadSkillLimitType(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nSkillType, szValue); }
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bool ReadSkillLimitLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_cSkillLevel, szValue); }
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bool ReadLevelLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_cLevelLimit, szValue); }
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bool ReadSTRLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::STR], szValue); }
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bool ReadDEXLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::DEX], szValue); }
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bool ReadCONLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::CON], szValue); }
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bool ReadINTLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::INT], szValue); }
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bool ReadWISLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_nStatusLimit[StatusLimit::WIS], szValue); }
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bool ItemDataParser::SetDefaultData(ParseDataArray& parseDataArray)
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{
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parseDataArray.reserve(30);
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parseDataArray.push_back(ParseData("ID", ReadID));
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parseDataArray.push_back(ParseData("ItemName", ReadItemName));
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parseDataArray.push_back(ParseData("FieldModelName", ReadFieldModelName));
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parseDataArray.push_back(ParseData("AttachedModelName", ReadAttachedModelName));
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parseDataArray.push_back(ParseData("SpriteDDS", ReadSpriteDDS));
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parseDataArray.push_back(ParseData("MinX", ReadMinX));
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parseDataArray.push_back(ParseData("MinY", ReadMinY));
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parseDataArray.push_back(ParseData("MaxX", ReadMaxX));
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parseDataArray.push_back(ParseData("MaxY", ReadMaxY));
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parseDataArray.push_back(ParseData("SizeX", ReadSizeX));
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parseDataArray.push_back(ParseData("SizeY", ReadSizeY));
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parseDataArray.push_back(ParseData("EffectSound", ReadEffectSound));
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parseDataArray.push_back(ParseData("ItemLevel", ReadItemLevel));
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parseDataArray.push_back(ParseData("ItemType", ReadItemType));
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parseDataArray.push_back(ParseData("Price", ReadPrice));
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parseDataArray.push_back(ParseData("BlackPrice", ReadBlackPrice));
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parseDataArray.push_back(ParseData("OptionLimit", ReadOptionLimit));
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parseDataArray.push_back(ParseData("Durability", ReadDurability));
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parseDataArray.push_back(ParseData("MaxDurability", ReadMaxDurability));
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parseDataArray.push_back(ParseData("ClassLimit", ReadClassLimit));
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parseDataArray.push_back(ParseData("SkillLimitType", ReadSkillLimitType));
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parseDataArray.push_back(ParseData("SkillLimitLevel", ReadSkillLimitLevel));
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parseDataArray.push_back(ParseData("LevelLimit", ReadLevelLimit));
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parseDataArray.push_back(ParseData("STRLimit", ReadSTRLimit));
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parseDataArray.push_back(ParseData("DEXLimit", ReadDEXLimit));
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parseDataArray.push_back(ParseData("CONLimit", ReadCONLimit));
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parseDataArray.push_back(ParseData("INTLimit", ReadINTLimit));
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parseDataArray.push_back(ParseData("WISLimit", ReadWISLimit));
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return true;
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}
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bool ReadCriticalType(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::CRITICAL_TYPE], szValue); }
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bool ReadCriticalPercentage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::CRITICAL_PERCENTAGE], szValue); }
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bool ReadMinDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MIN_DAMAGE], szValue); }
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bool ReadMaxDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_DAMAGE], szValue); }
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bool ReadDRC(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRC], szValue); }
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bool ReadOffenceRevision(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::OFFENCE_REVISION], szValue); }
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bool ReadDefence(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DEFENCE], szValue); }
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bool ReadDefenceRevision(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DEFENCE_REVISION], szValue); }
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bool ReadResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAGIC_RESISTANCE], szValue); }
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bool ReadBlockingPercentage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::BLOCKING_PERCENTAGE], szValue); }
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bool ReadAttackSpeed(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ATTACK_SPEED], szValue); }
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bool ReadMoveSpeed(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MOVE_SPEED], szValue); }
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bool ReadAttackRange(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ATTACK_RANGE], szValue); }
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bool ReadRangedAttack(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::RANGE_ATTACK_DISTANCE], szValue); }
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bool ReadHpMaxPlus(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_HP], szValue); }
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bool ReadMpMaxPlus(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_MP], szValue); }
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bool ReadHPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::HP_REGEN_AMOUNT], szValue); }
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bool ReadMPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MP_REGEN_AMOUNT], szValue); }
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bool ReadFireAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FIRE_ATTACK], szValue); }
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bool ReadLightingAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::LIGHTNING_ATTACK], szValue); }
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bool ReadColdAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::COLD_ATTACK], szValue); }
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bool ReadDrainAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRAIN_ATTACK], szValue); }
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bool ReadPoisonAttribute(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::POISON_ATTACK], szValue); }
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bool ReadFireResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FIRE_RESISTANCE], szValue); }
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bool ReadLightningResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::LIGHTNING_RESISTANCE], szValue); }
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bool ReadColdResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::COLD_RESISTANCE], szValue); }
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bool ReadDrainResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DRAIN_RESISTANCE], szValue); }
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bool ReadPoisonResistance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::POISON_RESISTANCE], szValue); }
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bool ReadSTRAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_STR], szValue); }
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bool ReadDEXAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_DEX], szValue); }
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bool ReadCONAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_CON], szValue); }
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bool ReadINTAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_INT], szValue); }
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bool ReadWISAdd(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ADD_WIS], szValue); }
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bool ReadMaterialValue(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaterialType, szValue); }
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bool ReadMaxSocketNum(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxSocketNum, szValue); }
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bool ItemDataParser::SetEquipData(ParseDataArray& parseDataArray)
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{
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parseDataArray.push_back(ParseData("CriticalType", ReadCriticalType));
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parseDataArray.push_back(ParseData("CriticalPercentage", ReadCriticalPercentage));
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parseDataArray.push_back(ParseData("MinDamage", ReadMinDamage));
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parseDataArray.push_back(ParseData("MaxDamage", ReadMaxDamage));
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parseDataArray.push_back(ParseData("DRC", ReadDRC));
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parseDataArray.push_back(ParseData("OffenceRevision", ReadOffenceRevision));
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parseDataArray.push_back(ParseData("Defence", ReadDefence));
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parseDataArray.push_back(ParseData("DefenceRevision", ReadDefenceRevision));
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parseDataArray.push_back(ParseData("Resistance", ReadResistance));
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parseDataArray.push_back(ParseData("BlockingPercentage", ReadBlockingPercentage));
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parseDataArray.push_back(ParseData("AttackSpeed", ReadAttackSpeed));
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parseDataArray.push_back(ParseData("MoveSpeed", ReadMoveSpeed));
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parseDataArray.push_back(ParseData("AttackRange", ReadAttackRange));
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parseDataArray.push_back(ParseData("LongRangeAttack", ReadRangedAttack));
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parseDataArray.push_back(ParseData("HpMaxPlus", ReadHpMaxPlus));
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parseDataArray.push_back(ParseData("MpMaxPlus", ReadMpMaxPlus));
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parseDataArray.push_back(ParseData("HPRegen", ReadHPRegen));
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parseDataArray.push_back(ParseData("MPRegen", ReadMPRegen));
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parseDataArray.push_back(ParseData("FireAttribute", ReadFireAttribute));
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parseDataArray.push_back(ParseData("LightingAttribute", ReadLightingAttribute));
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parseDataArray.push_back(ParseData("ColdAttribute", ReadColdAttribute));
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parseDataArray.push_back(ParseData("DrainAttribute", ReadDrainAttribute));
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parseDataArray.push_back(ParseData("PoisonAttribute", ReadPoisonAttribute));
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parseDataArray.push_back(ParseData("FireResistance", ReadFireResistance));
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parseDataArray.push_back(ParseData("LightningResistance", ReadLightningResistance));
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parseDataArray.push_back(ParseData("ColdResistance", ReadColdResistance));
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parseDataArray.push_back(ParseData("DrainResistance", ReadDrainResistance));
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parseDataArray.push_back(ParseData("PoisonResistance", ReadPoisonResistance));
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parseDataArray.push_back(ParseData("STRAdd", ReadSTRAdd));
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parseDataArray.push_back(ParseData("DEXAdd", ReadDEXAdd));
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parseDataArray.push_back(ParseData("CONAdd", ReadCONAdd));
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parseDataArray.push_back(ParseData("INTAdd", ReadINTAdd));
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parseDataArray.push_back(ParseData("WISAdd", ReadWISAdd));
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parseDataArray.push_back(ParseData("MaterialValue", ReadMaterialValue));
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parseDataArray.push_back(ParseData("MaxSocketNum", ReadMaxSocketNum));
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return true;
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}
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bool ReadSkill_ID(Item::ItemInfo& itemInfo, const char* szValue) { itemInfo.m_UseItemInfo.m_usSkill_ID = Math::Convert::StrToHex16(szValue); return true; }
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bool ReadSkill_Level(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_usSkill_LockCount, szValue); }
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bool ReadItemDescribe(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szItemDescribe, Item::StringData::MAX_ITEM_DESCRIBE, szValue); }
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bool ItemDataParser::SetUseItemData(ParseDataArray& parseDataArray)
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{
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parseDataArray.push_back(ParseData("CriticalType", ReadSkill_ID));
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parseDataArray.push_back(ParseData("CriticalPercentage", ReadSkill_Level));
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parseDataArray.push_back(ParseData("MinDamage", ReadItemDescribe));
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return true;
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}
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bool ItemDataParser::SetEtcItemData(ParseDataArray& parseDataArray)
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{
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parseDataArray.push_back(ParseData("CriticalType", ReadItemDescribe));
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return true;
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}
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