Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
#ifndef _CHAR_ATTACK_PACKET_STRUCT_H_
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#define _CHAR_ATTACK_PACKET_STRUCT_H_
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#pragma pack(1)
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// 방어자 정보 ( 차후 서버에서 처리 시 없어질 구조체 )
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typedef struct AtNode *LPAtNode;
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struct AtNode
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{
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enum { MAX_DEFENDER_NUM = 10 };
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unsigned char m_wDefenserNum; // 방어자 수
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unsigned long m_dwDefenser[MAX_DEFENDER_NUM]; // 방어자 아이디
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unsigned char m_cDefenserJudge[MAX_DEFENDER_NUM]; // 방어자 판정
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};
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// 공격 정보
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typedef struct AtType* LPAtType;
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struct AtType
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{
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enum { SkillBitMask = 0x8000 };
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enum Attack
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{
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Normal = 0,
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Move = 1,
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ComboLast = 2,
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Bow = 3,
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CrossBow = 4
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};
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unsigned short m_wType; // 공격 타입 (또는 스킬 ID)
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char m_cSkillLevel; // 스킬 레벨 (-127 ~ 128)
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unsigned char m_cSkillLockCount : 4; // 스킬 락카운트 (0~5)
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unsigned char m_cAtCount : 4; // 공격 카운트 (0~15)
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};
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// 방어자 노드
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typedef struct DefenserNode* LPDefenserNode;
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struct DefenserNode
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{
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unsigned long m_dwCharID; // 방어자 캐릭터 아이디
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unsigned short m_wMaxHP; // 최대 HP
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unsigned short m_sCurrHP; // 현재 HP
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unsigned short m_wMaxMP; // 최대 MP
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unsigned short m_sCurrMP; // 현재 MP
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unsigned short m_wDamage; // 데미지 값
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unsigned char m_cJudge; // 판정 값
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};
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#pragma pack()
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#endif |