Files
Client/GameTools/GLOBALSCRIPT/Network/Packet/PacketStruct/CharStatusPacketStruct.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
521 B
C

#ifndef _CHAR_STATUS_PACKET_STRUCT_H_
#define _CHAR_STATUS_PACKET_STRUCT_H_
#pragma pack(1)
// ij¸¯ÅÍ ´É·ÂÄ¡
typedef struct ChState* LPChState;
struct ChState
{
unsigned short m_wIP;
unsigned short m_wSTR;
unsigned short m_wDEX;
unsigned short m_wCON;
unsigned short m_wINT;
unsigned short m_wWIS;
};
typedef struct EliteBonus* LPEliteBonus;
struct EliteBonus
{
enum { MAX_BONUS_LEVEL = 5 };
char m_cNation;
unsigned char m_cLevel;
EliteBonus() : m_cNation(0), m_cLevel(0) { }
};
#pragma pack()
#endif