Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// HumanSkill.h: interface for the CHumanSkill class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_)
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#define AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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class CHumanSkill : public CGUIWindow
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{
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public:
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unsigned long m_dwStartSlot;
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unsigned long m_dwLockResult;
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unsigned long m_dwEraseResult;
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unsigned long m_dwUnLockResult;
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unsigned long m_dwProcessSkillIndex;
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BOOL m_bSkillUnLock;
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CHumanSkill();
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~CHumanSkill();
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void RenderClassSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
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void RenderSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_)
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