Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// HumanStreetStall.h: interface for the CHumanStreetStall class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_)
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#define AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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#include <list>
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#include "ItemInstance.h" // Added by ClassView
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class CHumanStreetStall : public CGUIWindow
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{
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public:
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BOOL SelectItem(void);
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void InitStreetStall(unsigned long dwChrID, char *lpstrStreetName);
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void DeleteTradeItem(void);
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unsigned long m_dwMarketOwnerID;
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unsigned long m_dwNameResult;
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unsigned long m_dwRegistItemResult;
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unsigned long m_dwRegistItemValue;
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unsigned short m_wItemIndex;
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unsigned long m_dwBuyResult;
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unsigned long m_dwItemNumber;
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CItemInstance *m_lpBuyItem;
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char m_strMarketName[32];
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char m_strOwner[16];
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CHumanStreetStall();
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virtual ~CHumanStreetStall();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_)
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