Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
69 lines
1.7 KiB
Plaintext
69 lines
1.7 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: SoundLib - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP17F.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/SoundLib.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\ryl\SoundLib\DirectMusic.cpp"
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"C:\ryl\SoundLib\DirectSound.cpp"
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"C:\ryl\SoundLib\DMusic_OggLoader.cpp"
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"C:\ryl\SoundLib\MusicBuffer.cpp"
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"C:\ryl\SoundLib\SoundBuffer.cpp"
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"C:\ryl\SoundLib\SoundGlobal.cpp"
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"C:\ryl\SoundLib\SoundManager.cpp"
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"C:\ryl\SoundLib\StreamBuffer.cpp"
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"C:\ryl\SoundLib\StreamHandler.cpp"
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"C:\ryl\SoundLib\OggFile.cpp"
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"C:\ryl\SoundLib\SoundFile.cpp"
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"C:\ryl\SoundLib\Wave.cpp"
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"C:\ryl\SoundLib\WavFile.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP17F.tmp"
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP180.tmp" with contents
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[
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/nologo /out:"Release\SoundLib.lib"
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.\Release\DirectMusic.obj
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.\Release\DirectSound.obj
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.\Release\DMusic_OggLoader.obj
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.\Release\MusicBuffer.obj
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.\Release\SoundBuffer.obj
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.\Release\SoundGlobal.obj
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.\Release\SoundManager.obj
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.\Release\StreamBuffer.obj
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.\Release\StreamHandler.obj
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.\Release\OggFile.obj
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.\Release\SoundFile.obj
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.\Release\Wave.obj
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.\Release\WavFile.obj
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP180.tmp"
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<h3>Output Window</h3>
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Compiling...
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DirectMusic.cpp
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DirectSound.cpp
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DMusic_OggLoader.cpp
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MusicBuffer.cpp
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SoundBuffer.cpp
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SoundGlobal.cpp
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SoundManager.cpp
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StreamBuffer.cpp
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StreamHandler.cpp
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OggFile.cpp
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SoundFile.cpp
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Wave.cpp
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WavFile.cpp
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Creating library...
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<h3>Results</h3>
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SoundLib.lib - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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