Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#if !defined(AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_)
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#define AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgDefaultAttachmentProperty.h : header file
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//
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#include "Z3DGeneralChrModel.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDlgDefaultAttachmentProperty dialog
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class CDlgDefaultAttachmentProperty : public CDialog
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{
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// Construction
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public:
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CDlgDefaultAttachmentProperty(CWnd* pParent = NULL); // standard constructor
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void SetupDialog( CZ3DGCMDS* pGCMDS, const char* szSlotName, const char* szAttachmentName );
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void SetupDialog( CZ3DGCMDS* pGCMDS, int nIdx );
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Z3DTOK GetSelectedAttachmentSlot()
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{
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return m_tokSlotSelected;
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}
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Z3DTOK GetSelectedAttachment()
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{
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return m_tokAttachmentSelected;
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}
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// Dialog Data
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//{{AFX_DATA(CDlgDefaultAttachmentProperty)
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enum { IDD = IDD_DIALOG_DEFAULTATTACHMENT };
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CComboBox m_ctrlAttachmentSlot;
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CComboBox m_ctrlAttachmentList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgDefaultAttachmentProperty)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgDefaultAttachmentProperty)
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virtual BOOL OnInitDialog();
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afx_msg void OnClose();
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CString m_strSlotName;
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CString m_strAttachmentName;
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CZ3DGCMDS* m_rpGCMDS;
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Z3DTOK m_tokSlotSelected;
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Z3DTOK m_tokAttachmentSelected;
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void InitDlgCtrls();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGDEFAULTATTACHMENTPROPERTY_H__DE8FF455_CA4A_4F80_AE80_A0F94F14A37A__INCLUDED_)
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