Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#if !defined(AFX_DLGEDITGCMDS_H__0ED17E64_35A5_4944_B8DC_2B58EDC58528__INCLUDED_)
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#define AFX_DLGEDITGCMDS_H__0ED17E64_35A5_4944_B8DC_2B58EDC58528__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgEditGCMDS.h : header file
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//
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#include "SheetEditGCMDS.h"
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#include "Z3DGeneralChrModel.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditGCMDS dialog
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class CDlgEditGCMDS : public CDialog
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{
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// Construction
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public:
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void SetGCMDSFile( const char* szFilename );
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void EndEditGCMDS();
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CDlgEditGCMDS(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgEditGCMDS)
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enum { IDD = IDD_DIALOG_EDITGCMDS };
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CEdit m_ctrlGCMDSFileName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgEditGCMDS)
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public:
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virtual BOOL Create(CWnd* pParentWnd);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CSheetEditGCMDS* m_pSheetEditGCMDS;
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CZ3DGCMDS* m_rpGCMDS;
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CWnd* m_pRealParent; // safe owner window°¡ ¾Æ´Ñ ÁøÂ¥(?) parent window
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// Generated message map functions
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//{{AFX_MSG(CDlgEditGCMDS)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnClose();
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afx_msg void OnButtonSave();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGEDITGCMDS_H__0ED17E64_35A5_4944_B8DC_2B58EDC58528__INCLUDED_)
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