Files
Client/GameTools/WORLDCREATOR/DlgMakeWater.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
1.8 KiB
C++

#if !defined(AFX_DLGMAKEWATER_H__1D1028CD_DD9C_4E82_AD18_63185087932F__INCLUDED_)
#define AFX_DLGMAKEWATER_H__1D1028CD_DD9C_4E82_AD18_63185087932F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMakeWater.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgMakeWater dialog
#include "ColourPicker.h"
class CDlgMakeWater : public CDialog
{
// Construction
public:
CDlgMakeWater(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgMakeWater)
enum { IDD = IDD_DIALOG_WATER };
float m_fWaterHeight;
float m_fWaterPosX;
float m_fWaterPosY;
float m_fWaterSizeX;
float m_fWaterSizeY;
BOOL m_bWaterRelection;
CColourPicker m_WaterColor;
UINT m_AlphaWater;
//}}AFX_DATA
COLORREF m_cWaterColor;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgMakeWater)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgMakeWater)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnButtonWaterreset();
afx_msg void OnChangeEditWaterheight();
afx_msg void OnChangeEditWaterposx();
afx_msg void OnChangeEditWaterposy();
afx_msg void OnChangeEditWatersizex();
afx_msg void OnChangeEditWatersizey();
afx_msg void OnCheckWaterrelection();
afx_msg void OnChangeEditWateralpha();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGMAKEWATER_H__1D1028CD_DD9C_4E82_AD18_63185087932F__INCLUDED_)