Files
Client/GameTools/WORLDCREATOR/DlgWideLoad.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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// DlgWideLoad.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgWideLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgWideLoad dialog
CDlgWideLoad::CDlgWideLoad(CWnd* pParent /*=NULL*/)
: CDialog(CDlgWideLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgWideLoad)
m_isWideLoaded = FALSE;
m_strWideName = _T("");
m_isWideLoaded1 = FALSE;
m_isWideLoaded2 = FALSE;
m_isDetailLoaded = FALSE;
m_isDetailLoaded1 = FALSE;
m_isDetailLoaded2 = FALSE;
//}}AFX_DATA_INIT
}
void CDlgWideLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgWideLoad)
DDX_Check(pDX, IDC_CHECK_WIDETEXTURELOAD, m_isWideLoaded);
DDX_Text(pDX, IDC_EDIT_WIDETEXTURENAME, m_strWideName);
DDX_Check(pDX, IDC_CHECK_WIDETEXTURELOAD1, m_isWideLoaded1);
DDX_Check(pDX, IDC_CHECK_WIDETEXTURELOAD2, m_isWideLoaded2);
DDX_Check(pDX, IDC_CHECK_DETAILTEXTURELOAD, m_isDetailLoaded);
DDX_Check(pDX, IDC_CHECK_DETAILTEXTURELOAD1, m_isDetailLoaded1);
DDX_Check(pDX, IDC_CHECK_DETAILTEXTURELOAD2, m_isDetailLoaded2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgWideLoad, CDialog)
//{{AFX_MSG_MAP(CDlgWideLoad)
ON_BN_CLICKED(IDC_CHECK_WIDETEXTURELOAD, OnCheckWidetextureload)
ON_EN_UPDATE(IDC_EDIT_WIDETEXTURENAME, OnUpdateEditWidetexturename)
ON_BN_CLICKED(IDC_CHECK_DETAILTEXTURELOAD, OnCheckDetailtextureload)
ON_BN_CLICKED(IDC_CHECK_WIDETEXTURELOAD1, OnCheckWidetextureload1)
ON_BN_CLICKED(IDC_CHECK_DETAILTEXTURELOAD1, OnCheckDetailtextureload1)
ON_BN_CLICKED(IDC_CHECK_WIDETEXTURELOAD2, OnCheckWidetextureload2)
ON_BN_CLICKED(IDC_CHECK_DETAILTEXTURELOAD2, OnCheckDetailtextureload2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgWideLoad message handlers
void CDlgWideLoad::OnCheckWidetextureload()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isWideLoaded)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isWideLoaded=FALSE;
m_strWideTextureName[0]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD);
forname->SetWindowText(m_strWideTextureName[0]);
}
else
{
m_strWideTextureName[0]="";
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgWideLoad::OnUpdateEditWidetexturename()
{
// TODO: Add your control notification handler code here
UpdateData();
}
void CDlgWideLoad::OnCheckDetailtextureload()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isDetailLoaded)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isDetailLoaded=FALSE;
m_strDetailTextureName[0]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD);
forname->SetWindowText(m_strDetailTextureName[0]);
}
else
{
m_strDetailTextureName[0]="";
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgWideLoad::OnCheckWidetextureload1()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isWideLoaded1)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isWideLoaded1=FALSE;
m_strWideTextureName[1]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD1);
forname->SetWindowText(m_strWideTextureName[1]);
}
else
{
m_strWideTextureName[1]="";
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD1);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgWideLoad::OnCheckDetailtextureload1()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isDetailLoaded1)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isDetailLoaded1=FALSE;
m_strDetailTextureName[1]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD1);
forname->SetWindowText(m_strDetailTextureName[1]);
}
else
{
m_strWideTextureName[1]="";
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD1);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgWideLoad::OnCheckWidetextureload2()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isWideLoaded2)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isWideLoaded2=FALSE;
m_strWideTextureName[2]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD2);
forname->SetWindowText(m_strWideTextureName[2]);
}
else
{
m_strWideTextureName[2]="";
CWnd *forname=GetDlgItem(IDC_CHECK_WIDETEXTURELOAD2);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}
void CDlgWideLoad::OnCheckDetailtextureload2()
{
// TODO: Add your control notification handler code here
UpdateData();
if(m_isDetailLoaded2)
{
CString strFilter = DDSFILE;
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
if(filedia.GetFileName()=="")
m_isDetailLoaded2=FALSE;
m_strDetailTextureName[2]=filedia.GetFileName();
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD2);
forname->SetWindowText(m_strDetailTextureName[2]);
}
else
{
m_strWideTextureName[2]="";
CWnd *forname=GetDlgItem(IDC_CHECK_DETAILTEXTURELOAD2);
forname->SetWindowText("<EFBFBD><EFBFBD><EFBFBD>þȵ<EFBFBD>");
}
UpdateData(FALSE);
}