Files
Client/GameTools/WORLDCREATOR/DlgWideLoad.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

61 lines
1.6 KiB
C++

#if !defined(AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_)
#define AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgWideLoad.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgWideLoad dialog
class CDlgWideLoad : public CDialog
{
// Construction
public:
CDlgWideLoad(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgWideLoad)
enum { IDD = IDD_DIALOG_WIDETEXTURELOAD };
BOOL m_isWideLoaded;
CString m_strWideName;
BOOL m_isWideLoaded1;
BOOL m_isWideLoaded2;
BOOL m_isDetailLoaded;
BOOL m_isDetailLoaded1;
BOOL m_isDetailLoaded2;
//}}AFX_DATA
CString m_strWideTextureName[3];
CString m_strDetailTextureName[3];
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgWideLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgWideLoad)
afx_msg void OnCheckWidetextureload();
afx_msg void OnUpdateEditWidetexturename();
afx_msg void OnCheckDetailtextureload();
afx_msg void OnCheckWidetextureload1();
afx_msg void OnCheckDetailtextureload1();
afx_msg void OnCheckWidetextureload2();
afx_msg void OnCheckDetailtextureload2();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_)