Files
Client/GameTools/WORLDCREATOR/PageWideContainer.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

203 lines
6.7 KiB
C++
Raw Permalink Blame History

// PageWideContainer.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageWideContainer.h"
#include "DlgWideLoad.h"
#include "MainFrm.h"
#include "WorldCreatorView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageWideContainer property page
IMPLEMENT_DYNCREATE(CPageWideContainer, CPropertyPage)
CPageWideContainer::CPageWideContainer() : CPropertyPage(CPageWideContainer::IDD)
{
//{{AFX_DATA_INIT(CPageWideContainer)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_SelectCur=-1;
}
CPageWideContainer::~CPageWideContainer()
{
}
void CPageWideContainer::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageWideContainer)
DDX_Control(pDX, IDC_LIST_WIDETEXTURE, m_WideTextureListview);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageWideContainer, CPropertyPage)
//{{AFX_MSG_MAP(CPageWideContainer)
ON_COMMAND(MENU_WIDETEXUTRELOAD, OnWidetexutreload)
ON_NOTIFY(NM_RCLICK, IDC_LIST_WIDETEXTURE, OnRclickListWidetexture)
ON_NOTIFY(HDN_BEGINDRAG, IDC_LIST_WIDETEXTURE, OnBegindragListWidetexture)
ON_NOTIFY(LVN_BEGINDRAG, IDC_LIST_WIDETEXTURE, OnBegindragListWidetexture)
ON_COMMAND(MENU_WIDEMAPDELETE, OnWidemapdelete)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageWideContainer message handlers
void CPageWideContainer::OnWidetexutreload()
{
// TODO: Add your command handler code here
CDlgWideLoad dlgWideLoad;
if( dlgWideLoad.DoModal()!=IDOK || dlgWideLoad.m_strWideTextureName[0]=="")
return;
int nInsertItem=m_WideTextureListview.GetItemCount();
WideTextureListNode AddNode;
strcpy(AddNode.m_strWideTextureFileName[0],dlgWideLoad.m_strWideTextureName[0].LockBuffer());
strcpy(AddNode.m_strWideTextureFileName[1],dlgWideLoad.m_strWideTextureName[1].LockBuffer());
strcpy(AddNode.m_strWideTextureFileName[2],dlgWideLoad.m_strWideTextureName[2].LockBuffer());
strcpy(AddNode.m_strDetailTextureFileName[0],dlgWideLoad.m_strDetailTextureName[0].LockBuffer());
strcpy(AddNode.m_strDetailTextureFileName[1],dlgWideLoad.m_strDetailTextureName[1].LockBuffer());
strcpy(AddNode.m_strDetailTextureFileName[2],dlgWideLoad.m_strDetailTextureName[2].LockBuffer());
if(dlgWideLoad.m_strWideName=="")
{
strcpy(AddNode.m_strWideTextureName,dlgWideLoad.m_strWideTextureName[0].LockBuffer());
m_WideTextureListview.InsertItem(nInsertItem,dlgWideLoad.m_strWideTextureName[0]);
}
else
{
strcpy(AddNode.m_strWideTextureName,dlgWideLoad.m_strWideName.LockBuffer());
m_WideTextureListview.InsertItem(nInsertItem,dlgWideLoad.m_strWideTextureName[0]);
}
m_WideTextureListNode.Add(AddNode);
m_WideTextureListview.SetItemText(nInsertItem,1,dlgWideLoad.m_strWideTextureName[0]);
}
BOOL CPageWideContainer::OnInitDialog()
{
CPropertyPage::OnInitDialog();
DWORD dwStyle;
dwStyle = m_WideTextureListview.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
m_WideTextureListview.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
m_WideTextureListview.InsertColumn(0,"<EFBFBD≯<EFBFBD>",LVCFMT_LEFT,140);
m_WideTextureListview.InsertColumn(1,"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>",LVCFMT_LEFT,180);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CPageWideContainer::OnRclickListWidetexture(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
CPoint point;
GetCursorPos(&point);
CMenu menu;
menu.LoadMenu(IDR_MENU_WIDETEXTURE);
menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN,point.x,point.y,this);
*pResult = 0;
}
void CPageWideContainer::OnBegindragListWidetexture(NMHDR* pNMHDR, LRESULT* pResult)
{
HD_NOTIFY * phdn = (HD_NOTIFY *) pNMHDR;
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
SelectWideTexture();
av->ChangeMouseInterface(10);
*pResult = 0;
}
void CPageWideContainer::SelectWideTexture()
{
m_SelectCur=m_WideTextureListview.GetNextItem(-1,LVNI_SELECTED);
if(m_SelectCur<0)
return;
m_strWideName[0]=m_WideTextureListNode[m_SelectCur].m_strWideTextureFileName[0];
m_strWideName[1]=m_WideTextureListNode[m_SelectCur].m_strWideTextureFileName[1];
m_strWideName[2]=m_WideTextureListNode[m_SelectCur].m_strWideTextureFileName[2];
m_strDetailName[0]=m_WideTextureListNode[m_SelectCur].m_strDetailTextureFileName[0];
m_strDetailName[1]=m_WideTextureListNode[m_SelectCur].m_strDetailTextureFileName[1];
m_strDetailName[2]=m_WideTextureListNode[m_SelectCur].m_strDetailTextureFileName[2];
}
void CPageWideContainer::AddWideTexture(float fXp, float fYp, float fZp)
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->m_SceneManager->m_MapStorage.AddWideMap(fXp,fYp,fZp,m_strWideName[0].GetBuffer(0),m_strDetailName[0].GetBuffer(0),m_strWideName[1].GetBuffer(0),m_strDetailName[1].GetBuffer(0),m_strWideName[2].GetBuffer(0),m_strDetailName[2].GetBuffer(0));
//CMapStorage::AddWideMap(fXp,fYp,fZp,m_strWideName.LockBuffer());
}
void CPageWideContainer::UpdateList()
{
m_WideTextureListview.DeleteAllItems();
for(int i=0;i<m_WideTextureListNode.num;i++)
{
m_WideTextureListview.InsertItem(i,m_WideTextureListNode[i].m_strWideTextureName);
m_WideTextureListview.SetItemText(i,1,m_WideTextureListNode[i].m_strWideTextureFileName[0]);
}
}
void CPageWideContainer::Save(FILE *fp)
{
fwrite(&m_WideTextureListNode.num,sizeof(int),1,fp);
for(int cWide=0;cWide<m_WideTextureListNode.num;cWide++)
{
fwrite(m_WideTextureListNode[cWide].m_strWideTextureName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fwrite(m_WideTextureListNode[cWide].m_strWideTextureFileName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
}
}
void CPageWideContainer::Load(FILE *fp,int iType)
{
if(!iType)
DeleteListData();
int cSavedWideTexture;
fread(&cSavedWideTexture,sizeof(int),1,fp);
for(int cWide=0;cWide<cSavedWideTexture;cWide++)
{
WideTextureListNode AddNode;
fread(AddNode.m_strWideTextureName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
fread(AddNode.m_strWideTextureFileName,sizeof(char)*MAX_NAMEBUFFER,1,fp);
m_WideTextureListNode.Add(AddNode);
}
}
void CPageWideContainer::DeleteListData()
{
m_WideTextureListview.DeleteAllItems();
m_WideTextureListNode.num=0;
}
void CPageWideContainer::OnWidemapdelete()
{
// TODO: Add your command handler code here
SelectWideTexture();
m_WideTextureListNode.DelIndex(m_SelectCur);
UpdateList();
}